I'm trying, but everything I've found so far seems to centre around GUI's and form apps. That is not what I'm using.
Eventually it'll be a service, but till it is done I'm running it as a normal app, the problem being that if I just close it by accident, it'll leave another service hanging for up to 30 minutes with bad data. I though it would be easy to add a listener to catch the app being closed.
But I just can't figure it out.
Here you have a perfect solution for what you need:
Detecting console application exit in c#
The code detects all the possible events that will close the application:
namespace Detect_Console_Application_Exit2
{
class Program
{
private static bool isclosing = false;
static void Main(string[] args)
{
SetConsoleCtrlHandler(new HandlerRoutine(ConsoleCtrlCheck), true);
Console.WriteLine("CTRL+C,CTRL+BREAK or suppress the application to exit");
while (!isclosing) ;
}
private static bool ConsoleCtrlCheck(CtrlTypes ctrlType)
{
// Put your own handler here
switch (ctrlType)
{
case CtrlTypes.CTRL_C_EVENT:
isclosing = true;
Console.WriteLine("CTRL+C received!");
break;
case CtrlTypes.CTRL_BREAK_EVENT:
isclosing = true;
Console.WriteLine("CTRL+BREAK received!");
break;
case CtrlTypes.CTRL_CLOSE_EVENT:
isclosing = true;
Console.WriteLine("Program being closed!");
break;
case CtrlTypes.CTRL_LOGOFF_EVENT:
case CtrlTypes.CTRL_SHUTDOWN_EVENT:
isclosing = true;
Console.WriteLine("User is logging off!");
break;
}
return true;
}
#region unmanaged
// Declare the SetConsoleCtrlHandler function
// as external and receiving a delegate.
[DllImport("Kernel32")]
public static extern bool SetConsoleCtrlHandler(HandlerRoutine Handler, bool Add);
// A delegate type to be used as the handler routine
// for SetConsoleCtrlHandler.
public delegate bool HandlerRoutine(CtrlTypes CtrlType);
// An enumerated type for the control messages
// sent to the handler routine.
public enum CtrlTypes
{
CTRL_C_EVENT = 0,
CTRL_BREAK_EVENT,
CTRL_CLOSE_EVENT,
CTRL_LOGOFF_EVENT = 5,
CTRL_SHUTDOWN_EVENT
}
#endregion
}
}
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