These are declarations for a Person class.
protected int ID { get; set; } protected string Title { get; set; } protected string Description { get; set; } protected TimeSpan jobLength { get; set; }
How do I go about using the get/set? In main, I instantiate a
Person Tom = new Person();
How does Tom.set/get??
I am use to doing C++ style where you just write out the int getAge() and void setAge() functions. But in C# there are shortcuts handling get and set?
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In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
Compared to other languages—like Java, PHP, or C#—C is a relatively simple language to learn for anyone just starting to learn computer programming because of its limited number of keywords.
C is an imperative procedural language supporting structured programming, lexical variable scope, and recursion, with a static type system. It was designed to be compiled to provide low-level access to memory and language constructs that map efficiently to machine instructions, all with minimal runtime support.
Assuming you have access to them (the properties you've declared are protected
), you use them like this:
Person tom = new Person(); tom.Title = "A title"; string hisTitle = tom.Title;
These are properties. They're basically pairs of getter/setter methods (although you can have just a getter, or just a setter) with appropriate metadata. The example you've given is of automatically implemented properties where the compiler is adding a backing field. You can write the code yourself though. For example, the Title
property you've declared is like this:
private string title; // Backing field protected string Title { get { return title; } // Getter set { title = value; } // Setter }
... except that the backing field is given an "unspeakable name" - one you can't refer to in your C# code. You're forced to go through the property itself.
You can make one part of a property more restricted than another. For example, this is quite common:
private string foo; public string Foo { get { return foo; } private set { foo = value; } }
or as an automatically implemented property:
public string Foo { get; private set; }
Here the "getter" is public but the "setter" is private.
Assuming you have a song class (you can refer below), the traditional implementation would be like as follows
class Song { private String author_name; public String setauthorname(String X) {}; //implementation goes here public String getauthorname() {}; //implementation goes here }
Now, consider this class implementation.
class Song { private String author_name; public String Author_Name { get { return author_name; } set { author_name= value; } } }
In your 'Main' class, you will wrote your code as
class TestSong { public static void Main(String[] Args) { Song _song = new Song(); //create an object for class 'Song' _song.Author_Name = 'John Biley'; String author = _song.Author_Name; Console.WriteLine("Authorname = {0}"+author); } }
Point to be noted;
The method you set/get should be public or protected(take care) but strictly shouldnt be private.
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