I have a simple TextBox
that is empty in the beginning. I have a simple event, _TextChanged, to know when the user changed anything in that TextBox
. However, the event fires if I do anything with it myself from within code. Like setting textbox.Text = "Test";
or similar.
private void textNazwa_TextChanged(object sender, EventArgs e) { changesToClient = true; }
How do I make the event only fire on user interaction and not code changes?
C is still in use because it is slightly faster and smaller than C++. For most people, C++ is the better choice. It has more features and more applications, which allow you to explore various roles. For most people, learning C++ is also easier especially if you are familiar with object-oriented programming.
The main difference between C and C++ is that C++ is a younger, more abstract language. C and C++ are both general-purpose languages with a solid community. C is a lightweight procedural language without a lot of abstraction. C++ is an object-oriented language that provides more abstraction and higher-level features.
Main function of C may be void, when returns nothing. In C++ main can not be void. It will return int value. In c main function, we do declare all variables together in beginning of the program.
I've been using this process, and it seems to work well. If the event fires and the focus is not in the textbox, then I ignore the request, so when I set the text the focus is elsewhere, but when the user is typing in the textbox, it has the focus, so I acknowledge the changes.
private void textNazwa_TextCanged(object sender, EventArgs e) { if ( !textNazwa.Focused) return; }
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