COM objects usually have deterministic destruction: they are freed when the last reference is released.
How is this handled in C# - COM Interop? The classes don't implement IDisposable
, so I see no way to trigger an explicit IUnknown::Release.
A casual test shows that unreferenced COM objects get collected lazily (i.e. the garbage collector is triggering the release). What should I do for OCM objects that need to be released aggresively? (e.g. holding large or shared critical ressources)?
Original problem: We have a C# application heavily using a COM library, and it is leaking like mad. It seems that the problems is "between" the C++ and the C# code (we have access to both), but we can't nail it down.
C programming language is a machine-independent programming language that is mainly used to create many types of applications and operating systems such as Windows, and other complicated programs such as the Oracle database, Git, Python interpreter, and games and is considered a programming foundation in the process of ...
In the real sense it has no meaning or full form. It was developed by Dennis Ritchie and Ken Thompson at AT&T bell Lab. First, they used to call it as B language then later they made some improvement into it and renamed it as C and its superscript as C++ which was invented by Dr.
C is a general-purpose language that most programmers learn before moving on to more complex languages. From Unix and Windows to Tic Tac Toe and Photoshop, several of the most commonly used applications today have been built on C. It is easy to learn because: A simple syntax with only 32 keywords.
What is C? C is a general-purpose programming language created by Dennis Ritchie at the Bell Laboratories in 1972. It is a very popular language, despite being old. C is strongly associated with UNIX, as it was developed to write the UNIX operating system.
You can manipulate COM interop references using the System.Runtime.InteropServices.Marshal class. Specifically you may want to have a look at Marshal.ReleaseComObject.
We've suffered from this quite a lot. It's best not to try to load too many interop references into the .Net runtime. Also, you can use the Marshal.ReleaseComObject
API if you need to release something right away.
Another good method is to refactor your client code to use typesafe wrappers around the interop code - if you have a known reference in your code to each and every interop RCW, this increases the chance that the interop reference will be GCed in a timely fashion. The main problem this seeks to avoid is the one of "too many dots":
foo.bar.quux.xyzzy.groo(); // where foo, bar, quux and xyzzy are all COM references
Each of the objects between dots in the above code is effectively leaked (probably not really in the long run) since we have an implicit reference to the instance. You would need to create named references to each of the instances in order to have a good chance to clean them up:
Foo foo;
Bar bar=foo.bar;
Quux quux=bar.quux;
Xyzzy xyzzy=quux.xyzzy;
xyzzy.groo();
Now possibly use the runtime to release the reference:
ReleaseComObject(xyzzy); // etc...
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