I know this has been asked so many times, and because of that it's difficult to dig through the cruft and find a simple example of what works.
I've got this, it's simple and it works for MyClass
...
#include <iostream>
using std::cout;
using std::endl;
class MyClass
{
public:
MyClass();
static void Callback(MyClass* instance, int x);
private:
int private_x;
};
class EventHandler
{
public:
void addHandler(MyClass* owner)
{
cout << "Handler added..." << endl;
//Let's pretend an event just occured
owner->Callback(owner,1);
}
};
EventHandler* handler;
MyClass::MyClass()
{
private_x = 5;
handler->addHandler(this);
}
void MyClass::Callback(MyClass* instance, int x)
{
cout << x + instance->private_x << endl;
}
int main(int argc, char** argv)
{
handler = new EventHandler();
MyClass* myClass = new MyClass();
}
class YourClass
{
public:
YourClass();
static void Callback(YourClass* instance, int x);
};
How can that be rewritten so EventHandler::addHandler()
will work with both MyClass
and YourClass
. I'm sorry but it's just the way my brain works, I need to see a simple example of what works before I can comprehend why/how it works. If you've got a favorite way to make this work now's the time to show it off, please markup that code and post it back.
[edit]
It was answered but the answer was deleted before I could give the checkmark. The answer in my case was a templated function. Changed addHandler to this...
class EventHandler
{
public:
template<typename T>
void addHandler(T* owner)
{
cout << "Handler added..." << endl;
//Let's pretend an event just occured
owner->Callback(owner,1);
}
};
Instead of having static methods and passing around a pointer to the class instance, you could use functionality in the new C++11 standard: std::function
and std::bind
:
#include <functional>
class EventHandler
{
public:
void addHandler(std::function<void(int)> callback)
{
cout << "Handler added..." << endl;
// Let's pretend an event just occured
callback(1);
}
};
The addHandler
method now accepts a std::function
argument, and this "function object" have no return value and takes an integer as argument.
To bind it to a specific function, you use std::bind
:
class MyClass
{
public:
MyClass();
// Note: No longer marked `static`, and only takes the actual argument
void Callback(int x);
private:
int private_x;
};
MyClass::MyClass()
{
using namespace std::placeholders; // for `_1`
private_x = 5;
handler->addHandler(std::bind(&MyClass::Callback, this, _1));
}
void MyClass::Callback(int x)
{
// No longer needs an explicit `instance` argument,
// as `this` is set up properly
cout << x + private_x << endl;
}
You need to use std::bind
when adding the handler, as you explicitly needs to specify the otherwise implicit this
pointer as an argument. If you have a free-standing function, you don't have to use std::bind
:
void freeStandingCallback(int x)
{
// ...
}
int main()
{
// ...
handler->addHandler(freeStandingCallback);
}
Having the event handler use std::function
objects, also makes it possible to use the new C++11 lambda functions:
handler->addHandler([](int x) { std::cout << "x is " << x << '\n'; });
Here's a concise version that works with class method callbacks and with regular function callbacks. In this example, to show how parameters are handled, the callback function takes two parameters: bool
and int
.
class Caller {
template<class T> void addCallback(T* const object, void(T::* const mf)(bool,int))
{
using namespace std::placeholders;
callbacks_.emplace_back(std::bind(mf, object, _1, _2));
}
void addCallback(void(* const fun)(bool,int))
{
callbacks_.emplace_back(fun);
}
void callCallbacks(bool firstval, int secondval)
{
for (const auto& cb : callbacks_)
cb(firstval, secondval);
}
private:
std::vector<std::function<void(bool,int)>> callbacks_;
}
class Callee {
void MyFunction(bool,int);
}
//then, somewhere in Callee, to add the callback, given a pointer to Caller `ptr`
ptr->addCallback(this, &Callee::MyFunction);
//or to add a call back to a regular function
ptr->addCallback(&MyRegularFunction);
This restricts the C++11-specific code to the addCallback method and private data in class Caller. To me, at least, this minimizes the chance of making mistakes when implementing it.
Note that with C++20's bind_front
you can simplify add_callback
for class member functions to:
template<class T> void addCallback(T* const object, void(T::* const mf)(bool,int))
{
callbacks_.emplace_back(std::bind_front(mf, object));
}
What you want to do is to make an interface which handles this code and all your classes implement the interface.
class IEventListener{
public:
void OnEvent(int x) = 0; // renamed Callback to OnEvent removed the instance, you can add it back if you want.
};
class MyClass :public IEventListener
{
...
void OnEvent(int x); //typically such a function is NOT static. This wont work if it is static.
};
class YourClass :public IEventListener
{
Note that for this to work the "Callback" function is non static which i believe is an improvement. If you want it to be static, you need to do it as JaredC suggests with templates.
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