In a personal project i have something like this:
template <typename T>
class Base {
//This class is abstract.
} ;
template <typename T>
class DerivedA : public Base<T> {
//...
} ;
template <typename T>
class DerivedB : Base<T> {
//...
} ;
class Entity : public DerivedA<int>, DerivedA<char>, DerivedB<float> {
//this one inherits indirectly from Base<int>, Base<char> & Base<float>
};
"Base" class is a kind of adaptor that let me see "Entity" as an int, a char, a float or whatever i want. DerivedA & DerivedB have different ways of do that conversion. Then i have a class that let me store different views of my entity like this:
template <typename... Args>
class BaseManager {
public:
void store(Args*... args){
//... do things
}
};
I have a lot of different "Entity" classes which have different "Base" collections. I want to be able to store list of types in an alias like:
class EntityExtra : public DerivedA<int>, DerivedA<char>, DerivedB<float>{
public:
using desiredBases = Base<int>, Base<char>, Base<float>; /* here is the problem */
};
So i can use it this way:
EntityExtra ee;
BaseManager<Base<int>, Base<char>, Base<float> > bm; // <- I can use it this way
BaseManager<EntityExtra::desiredBases> bm; // <- I want to use it this way
bm.store(&ee,&ee,&ee); // The first ee will be converted to a Base<int>, the second to Base<char> and so on
Is there a way to make an alias for an arbitrary list of types and then use it in a template parameter pack?
You probably want this:
template <typename ...P> struct parameter_pack
{
template <template <typename...> typename T> using apply = T<P...>;
};
// Example usage:
struct A {};
struct B {};
struct C {};
template <typename...> struct S {};
using my_pack = parameter_pack<A, B, C>;
my_pack::apply<S> var; // Equivalent to `S<A, B, C> var;`.
In your case it could be used like this:
class EntityExtra : public DerivedA<int>, DerivedA<char>, DerivedB<float>{
public:
using desiredBases = parameter_pack<Base<int>, Base<char>, Base<float>>;
};
// ...
EntityExtra::desiredBases::apply<BaseManager> bm;
// Creates `BaseManager<Base<int>, Base<char>, Base<float>> bm;`.
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