I'm attempting to build a small project using glfw3 but no matter what I do I can't get pkgconfig to set GLFW_LIBRARIES.
Here is my CMakeList.txt
cmake_minimum_required(VERSION 3.3)
project(LearnGLSL)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
if (CMAKE_BUILD_TYPE STREQUAL "")
set(CMAKE_BUILD_TYPE Debug)
endif()
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/debug")
set(PROJECT_BINARY_DIR "${CMAKE_SOURCE_DIR}/build/debug")
endif(CMAKE_BUILD_TYPE STREQUAL "Debug")
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
find_package(OpenGL REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(GLFW REQUIRED glfw3)
include_directories(
${OPENGL_INCLUDE_DIR}
${GLFW_INCLUDE_DIRS}
)
set(SOURCE_FILES main.cpp gl_core_4_3.cpp)
message(WARNING "${GLFW_LIBRARIES}")
add_executable(LearnGLSL ${SOURCE_FILES})
target_link_libraries(LearnGLSL ${OPENGL_gl_LIBRARY} ${GLFW_LIBRARIES})
add_custom_command(TARGET LearnGLSL POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets
${PROJECT_BINARY_DIR}
COMMENT "Copy resources to build tree")
Here is where glfw3 is installed
-- Installing: /usr/local/include/GLFW
-- Installing: /usr/local/include/GLFW/glfw3native.h
-- Installing: /usr/local/include/GLFW/glfw3.h
-- Installing: /usr/local/lib/cmake/glfw/glfw3Config.cmake
-- Installing: /usr/local/lib/cmake/glfw/glfw3ConfigVersion.cmake
-- Installing: /usr/local/lib/cmake/glfw/glfwTargets.cmake
-- Installing: /usr/local/lib/cmake/glfw/glfwTargets-noconfig.cmake
-- Installing: /usr/local/lib/pkgconfig/glfw3.pc
-- Installing: /usr/local/lib/libglfw3.a
I'll be the first to admit I'm not super comfortable with CMAKE but this seems simple enough and I've done everything I can google to find. maybe its a typo i'm not noticing. Any help is appreciated thanks
Oh i forgot to mention I get undefined references to the glfw functions when building this project. I assumed this is a result of GLFW_LIBRARIES not properly getting set tho.
Generating files with the CMake GUIStart the CMake GUI and set the paths to the source and build directories described above. Then press Configure and Generate. If you wish change any CMake variables in the list, press Configure and then Generate to have the new values take effect.
By default, the OpenGL context GLFW creates may have any version. You can require a minimum OpenGL version by setting the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints before creation. If the required minimum version is not supported on the machine, context (and window) creation fails.
3.1 - What compilers are supported by GLFW? Currently, GLFW releases are tested with MinGW, MinGW-w64 and Visual C++ 2010, 2012, 2013 and 2015, but it should work with any compiler that supports C99 (C89 on Windows). Very old development environments may require updated system headers.
However, if you are using GLFW as a static library then your executable will need to link against these libraries. On Windows and macOS, the list of system libraries is static and can be hard-coded into your build environment. See the section for your development environment below.
I don't know about finding GLFW with pkgconfig but I don't think you need pkgconfig in this case. Since GLFW itself builds with CMake it should install a native CMake config module, which it does.
Well, almost. The official GLFW CMake config-module support is a bit buggy as of v3.1.2. Instead, use shaxbee's fork or the adasworks fork (based on shaxbee's but newer)
With that GLFW all you need to find it is just 2 lines:
find_package(glfw3 REQUIRED)
...
target_link_libraries(LearnGLSL ... glfw)
I also found a few other problems in your CMakeLists.txt so I repeat the whole script, revised:
cmake_minimum_required(VERSION 3.3)
project(LearnGLSL)
set(CMAKE_CXX_STANDARD 11) # no explicit compiler flags if possible
# don't read CMAKE_BUILD_TYPE, it has no meaning with multiconfig
# generators
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/build/debug")
# PROJECT_BINARY_DIR should not be set at all
# You establish the BINARY_DIR with the initial cmake command
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
find_package(OpenGL REQUIRED)
find_package(glfw3 REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
add_executable(LearnGLSL main.cpp gl_core_4_3.cpp)
target_link_libraries(LearnGLSL ${OPENGL_gl_LIBRARY} glfw)
add_custom_command(TARGET LearnGLSL POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets
${PROJECT_BINARY_DIR}
COMMENT "Copy resources to build tree")
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