Is it possible to have get subset of related buffers with each emacs frame when switching and displaying buffers
I mean
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores.
The term "frame buffer" traditionally refers to the region of memory that holds the color data for the image displayed on a computer screen. In WebGL, a framebuffer is a data structure that organizes the memory resources that are needed to render an image.
OpenGL has two kinds of framebuffers: the Default Framebuffer, which is provided by the OpenGL Context; and user-created framebuffers called Framebuffer Objects (FBOs). The buffers for default framebuffers are part of the context and usually represent a window or display device.
The closest thing I can find is "Forcing Display in the Same Window". But it is not exactly what you want.
I do not think there is any way to do what you want short of redefining all of the commands related to selecting buffers. I would not mind being proven wrong.
I think you could get most of the way there using Window Configurations and Frame Configurations, probably with some mode hooks. I've been meaning to really figure out a good way of doing this reliably, but haven't had time as of yet (which isn't really helpful I guess).
Anyhow, best of luck, maybe someone with more knowledge will have a better answer.
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