I'm looking for books and resource to teach myself linear algebra to be used in 3D graphics programming. I prefer practical approaches to teaching over theoretical (even though math is what, 99.99% theory?) ones, so the dream resource for me would be a book that tackles linear algebra as it's used with 3D graphics programming from a practical perspective.
An eBook is an electronic version of a traditional print book that can be read by using a personal computer or by using an eBook reader.
MIT OpenCourseWare offers a free course in Linear Algebra. May be too general for your very specific interests, but it's free. :)
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