I'm trying to make a "line" of image thumbs, where it scrolls on mousemove. And I got it to work, but my problem now is that i wanted to make a "padding" on the sides so I doesn't have to have the mouse all the way out to the sides to see the first/last thumb. But I really really can't get it to work :/
This is the script I have now:
// MouseMove scrolling on thumbs
var box = $('.thumbs-block'),
innerBox = $('.thumbs'),
lastElement = innerBox.find('a:last-child');
var offsetPx = 100;
var boxOffset = box.offset().left;
var boxWidth = box.width() /* - (offsetPx*2)*/;
var innerBoxWidth = (lastElement[0].offsetLeft + lastElement.outerWidth(true)) - boxOffset /* + (offsetPx*2)*/;
scrollDelayTimer = null;
box.mousemove(function (e) {
console.log('boxWidth: ' + boxWidth + ' innerBoxWidth: ' + innerBoxWidth + ' box.scrollLeft(): ' + box.scrollLeft());
var mouseX = e.pageX;
var boxMouseX = mouseX - boxOffset;
if ((boxMouseX > offsetPx) && (boxMouseX < (boxWidth - offsetPx))) {
var left = (boxMouseX * (innerBoxWidth - boxWidth) / boxWidth) /* - offsetPx*/;
clearTimeout(scrollDelayTimer);
scrollDelayTimer = setTimeout(function () {
scrollDelayTimer = null;
box.stop().animate({
"scrollLeft": left
}, {
queue: false,
duration: 500,
easing: 'linear'
});
}, 10);
}
});
There are some of the places I've tried adding the offset (commented out inline), some of it gets it working in one end but not the other :/
I'm pretty sure it's a problem in the math, but I can't figure out what I should do :/
Here's a jsFiddle: http://jsfiddle.net/6CJfs/1/
I hope I made my problem clear enough, not sure how to explain it otherwise, and hope someone can help :)
You script is not smooth, so I modified it completely (sorry :)
with a really simple approach:
$(function() {
const $bl = $(".thumbs-block"),
$th = $(".thumbs"),
blW = $bl.outerWidth(),
blSW = $bl.prop("scrollWidth"),
wDiff = (blSW / blW) - 1, // widths difference ratio
mPadd = 60, // Mousemove Padding
damp = 20; // Mousemove response softness
let posX = 0,
mX2 = 0, // Modified mouse position
mmAA = blW - (mPadd * 2), // The mousemove available area
mmAAr = (blW / mmAA), // get available mousemove fidderence ratio
itv = null;
const anim = () => {
posX += (mX2 - posX) / damp; // zeno's paradox equation "catching delay"
$th.css({
transform: `translateX(${-posX * wDiff}px)`
});
};
$bl.on("mousemove", function(e) {
const mouseX = e.pageX - $(this).prop("offsetLeft");
mX2 = Math.min(Math.max(0, mouseX - mPadd), mmAA) * mmAAr;
}).on("mouseenter", function(e) {
itv = setInterval(anim, 10);
}).on("mouseleave", function() {
clearInterval(itv);
});
});
.thumbs-block {
position: relative;
overflow: hidden;
max-width: 100%;
}
.thumbs-block .thumbs {
display: flex;
flex-flow: row nowrap;
}
<div class="thumbs-block">
<div class="thumbs">
<a class="thumb"><img src="http://placehold.it/120x120/0bf&text=01" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/f0b&text=02" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/bf0&text=03" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/b0f&text=04" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/fb0&text=05" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/0fb&text=06" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/0bf&text=07" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/f0b&text=08" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/bf0&text=09" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/b0f&text=10" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/fb0&text=11" /></a>
<a class="thumb"><img src="http://placehold.it/120x120/0fb&text=12" /></a>
</div>
</div>
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