What's the best practice to optimize the weight of an image before uploading it on the server in iOS?
The image can from the images library of the user or directly for the UIPicker - camera mode.
I do have some requirements : a minimum upload resolution and a wished maximum upload size.
Let 's say kMaxUploadSize = 50 kB and kMinUploadResolution = 1136 * 640
What I currently do is :
while (UIImageJPEGRepresentation(img,1.0).length > MAX_UPLOAD_SIZE){
img = [self scaleDown:img withFactor:0.1];
}
NSData *imageData = UIImageJPEGRepresentation(img,1.0);
-(UIImage*)scaleDown:(UIImage*)img withFactor:(float)f{
CGSize newSize = CGSizeMake(img.size.width*f, img.size.height*f);
UIGraphicsBeginImageContextWithOptions(newSize, YES, 0.0);
[img drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
The time spend in each loop is awfully, several seconds, which leads to a very long delay before effectively sending the image to the server.
Any approach / idea / strategy ?
Thanks a lot !
thanks your for your feedback. Here is what I decided to do and is great in terms of performances : resizing to the wished resolution, then and only then do iterative compression until reachning the wished size.
Some sample code :
//Resize the image
float factor;
float resol = img.size.height*img.size.width;
if (resol >MIN_UPLOAD_RESOLUTION){
factor = sqrt(resol/MIN_UPLOAD_RESOLUTION)*2;
img = [self scaleDown:img withSize:CGSizeMake(img.size.width/factor, img.size.height/factor)];
}
//Compress the image
CGFloat compression = 0.9f;
CGFloat maxCompression = 0.1f;
NSData *imageData = UIImageJPEGRepresentation(img, compression);
while ([imageData length] > MAX_UPLOAD_SIZE && compression > maxCompression)
{
compression -= 0.10;
imageData = UIImageJPEGRepresentation(img, compression);
NSLog(@"Compress : %d",imageData.length);
}
and
- (UIImage*)scaleDown:(UIImage*)img withSize:(CGSize)newSize{
UIGraphicsBeginImageContextWithOptions(newSize, YES, 0.0);
[img drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
Thanks
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