what are the benefits of implementing an interface in C# 3.5 ?
Implementing an interface enforces your class to be bound to the contract (by providing the appropriate members). Consequently, everything that relies on that contract (a method that relies on the functionality specified by the interface to be provided by your object) can work with your object too.
The implements keyword is used to implement an interface . The interface keyword is used to declare a special type of class that only contains abstract methods. To access the interface methods, the interface must be "implemented" (kinda like inherited) by another class with the implements keyword (instead of extends ).
In Java, an interface specifies the behavior of a class by providing an abstract type. As one of Java's core concepts, abstraction, polymorphism, and multiple inheritance are supported through this technology. Interfaces are used in Java to achieve abstraction.
You'll be able to pass your object to a method (or satisfy a type constraint) that expects the interface as an argument. C# does not support "duck typing." Just by writing the methods defined by the interface, the object will not automatically be "compatible" with the interface type:
public void PrintCollection<T>(IEnumerable<T> collection) {
foreach (var x in collection)
Console.WriteLine(x);
}
If List<T>
did not implement the IEnumerable<T>
interface, you wouldn't be able to pass it as an argument to PrintCollection
method (even if it had a GetEnumerator
method).
Basically, an interface declares a contract. Implementing an interface enforces your class to be bound to the contract (by providing the appropriate members). Consequently, everything that relies on that contract (a method that relies on the functionality specified by the interface to be provided by your object) can work with your object too.
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