I'm looking to read video samples via AVAssetReader and I'm running into all kinds of road blocks. Can some one post code that sets up an AVAsset from a video named 'Movie.m4v' from the application bundle and uses AVAssetReader to loop through the video frames (CMSampleBufferRef).
Here's some of the code I'm using now that doesn't work:
NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Movie.m4v"];
AVAsset *avAsset = [[AVURLAsset alloc] initWithURL:[NSURL URLWithString:path] options:nil];
NSError *error = nil;
AVAssetReader *reader = [[AVAssetReader alloc] initWithAsset:avAsset error:&error]; // crashing right around here!
// I've gotten avassetreader to not crash upon initialization by grabbing an asset from the ALAssetsLibrary but it says it has 0 tracks!
NSArray *videoTracks = [avAsset tracksWithMediaType:AVMediaTypeVideo];
AVAssetTrack *videoTrack = [videoTracks objectAtIndex:0];
NSDictionary *options = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey];
AVAssetReaderTrackOutput *asset_reader_output = [[AVAssetReaderTrackOutput alloc] initWithTrack:videoTrack outputSettings:options];
[reader addOutput:asset_reader_output];
[reader startReading];
CMSampleBufferRef buffer;
while ( [reader status]==AVAssetReaderStatusReading ){
buffer = [asset_reader_output copyNextSampleBuffer];
NSLog(@"READING");
}
Most likely crashes because of the [NSURL URLWithString:path]
. You should use [NSURL fileURLWithPath:path]
instead.
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