I am trying to record and play video simultaneously. Is this possible with avfoundation? Currently i am able to do it as long as i dont record audio. As soon as i add audio input to AVCaptureSession and restart the whole thing i receive "AVCaptureSessionWasInterruptedNotification" and recording stops.
This is how i play video.
MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:path]];
[moviePlayer.view setFrame:self.playerView.bounds];
moviePlayer.useApplicationAudioSession=NO;
self.player = moviePlayer;
[moviePlayer release];
[self.playerView addSubview:player.view];
[player play];
And this is how I record video:
NSError *error;
AVCamCaptureManager *captureManager = [[AVCamCaptureManager alloc] init];
if ([captureManager setupSessionWithPreset:AVCaptureSessionPresetLow error:&error])
{
[self setCaptureManager:captureManager];
AVCaptureVideoPreviewLayer *previewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:[captureManager session]];
self.captureVideoPreviewLayer= previewLayer;
UIView *view = [self cameraView];
CALayer *viewLayer = [view layer];
[viewLayer setMasksToBounds:YES];
CGRect bounds = [view bounds];
[captureVideoPreviewLayer setFrame:bounds];
if ([captureVideoPreviewLayer isOrientationSupported])
[captureVideoPreviewLayer setOrientation:AVCaptureVideoOrientationPortrait];
[captureVideoPreviewLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill];
[[captureManager session] startRunning];
[self setCaptureVideoPreviewLayer:captureVideoPreviewLayer];
if ([[captureManager session] isRunning])
{
[captureManager setOrientation:AVCaptureVideoOrientationPortrait];
[captureManager setDelegate:self];
[viewLayer insertSublayer:captureVideoPreviewLayer below:[[viewLayer sublayers] objectAtIndex:0]];
NSString *countString = [[NSString alloc] initWithFormat:@"%d", [[AVCaptureDevice devices] count]];
NSLog(@"Device count: %@",countString);
} else {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Failure"
message:@"Failed to start session."
delegate:nil
cancelButtonTitle:@"Okay"
otherButtonTitles:nil];
[alertView show];
[alertView release];
}
} else {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Input Device Init Failed"
message:[error localizedDescription]
delegate:nil
cancelButtonTitle:@"Okay"
otherButtonTitles:nil];
[alertView show];
[alertView release];
}
[captureManager release];
if (![[self captureManager] isRecording]) {
[[self captureManager] startRecording];
}
Where as i am using "AVCamCaptureManager" from apple AVCam sample code.
First, set the moviePlayer to use the application audio session:
moviePlayer.useApplicationAudioSession=YES;
Then, before calling [[captureManager session] startRunning], activate an audio session with its category set to "play and record" and override its property to allow it to mix with others.
// Set audio session category to "play and record"
NSError* error = nil;
AVAudioSession* audioSession = [AVAudioSession sharedInstance];
if (![audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:&error]) {
NSLog(@"AVAudioSession setCategory failed: %@", [error localizedDescription]);
}
// Set audio session property "allow mixing" to true so audio can be recorded while it is playing
UInt32 allowMixing = true;
OSStatus status = AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(allowMixing), &allowMixing);
if (status != kAudioSessionNoError) {
NSLog(@"AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryMixWithOthers) failed: %ld", status);
}
// Activate the audio session
error = nil;
if (![audioSession setActive:YES error:&error]) {
NSLog(@"AVAudioSession setActive:YES failed: %@", [error localizedDescription]);
}
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