I would like to know how you check that your code do not call not available methods when the deployment target is inferior to base SDK ?
It is possible to run the application on a device with the SDK equal to deployment target, but I search a way more 'automatic'. Any idea ?
Regards, Quentin
The easiest way to do this is to use the __IPHONE_OS_VERSION_MAX_ALLOWED preprocessor define.
You do this by adding
__IPHONE_OS_VERSION_MAX_ALLOWED=__IPHONE_4_2
or something similar to your "Preprocessor Macros" option in Build Settings of your target. You can look up versions available in <Availability.h>.
Unfortunately if you add this define it will cause mismatch errors with your precompiled header. So, to fix that you need to turn off the "Precompile Prefix Header" option in your build settings as well.
Once you do this you'll get a bunch of errors for classes that don't exist on your targeted SDK (for instance NSOrderedSet doesn't exist in iOS 4.2). If you're trying to go back pre-iOS 4 you'll probably get so many errors that the compiler bails--I don't know of a workaround for this. In any case, ignore the errors about missing classes in the UIKit headers, and go to the bottom of the error list; there you should find an error for each time you use a method or class that isn't included in the SDK pointed to by __IPHONE_OS_VERSION_MAX_ALLOWED. Make sure each of these methods is enclosed in an
if( [targetObject respondsToSelector:@selector(thePossiblyMissingSelector:)]
and you should be safe. Classes that may be missing should be tested as well
if ([NSOrderedSet class] != nil)
These settings aren't something you want to accidentally forget to flip back however. To make this an automatic option for testing, do the following:
Notes:
use NSClassFromString();
Class cls = NSClassFromString(@"YourClass");
if (cls == nil)
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