I am creating an application that uses Audio Units, and while there are many examples of code in Objective-C (including Apple's own aurioTouch and others) I am attempting to code the entire thing in Swift.
I have been able to set up my AUGraph and run some audio through it, but I cannot seem to figure out the syntax for the render callbacks. I have tried a couple of methods:
Method 1: Create an AURenderCallback directly
let render : AURenderCallback = { (
inRefCon: UnsafeMutablePointer<Void>,
ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>,
inTimeStamp: UnsafePointer<AudioTimeStamp>,
inBufNumber: UInt32,
inNumberFrames: UInt32,
ioData: UnsafeMutablePointer<AudioBufferList>) -> OSStatus in
return noErr
}
I do nothing in this callback besides returning noErr at this point since I am just trying to make it work. However, the compiler returns the following error:
(UnsafeMutablePointer, UnsafeMutablePointer, UnsafePointer, UInt32, UInt32, UnsafeMutablePointer) -> OSStatus' is not convertible to 'AURenderCallback
The definition of AURenderCallback in the documentation is this:
typealias AURenderCallback = (UnsafeMutablePointer<Void>,UnsafeMutablePointer<AudioUnitRenderActionFlags>,UnsafePointer<AudioTimeStamp>, UInt32, UInt32,UnsafeMutablePointer<AudioBufferList>) -> OSStatus
It seems to be the same as what I had entered, although it could be that I do not understand what the documentation is asking for.
Method 2: Create a function representing the AURenderCallback
func render(
inRefCon: UnsafeMutablePointer<Void>,
ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>,
inTimeStamp: UnsafePointer<AudioTimeStamp>,
inBufNumber: UInt32,
inNumberFrames: UInt32,
ioData: UnsafeMutablePointer<AudioBufferList>) -> OSStatus {
return noErr
}
This does not give any errors as a function, but when I place it into AURenderCallbackStruct in the inputProc parameter I receive an error:
Cannot find an initializer for type 'AURenderCallbackStruct' that accepts an argument list of type '(inputProc: (UnsafeMutablePointer, UnsafeMutablePointer, UnsafePointer, UInt32, UInt32, UnsafeMutablePointer) -> OSStatus, inputProcRefCon: nil)
I have not found many examples of creating AURenderCallbacks in Swift, and there seems to be a large difference in syntax compared with Objective-C. Any help would be appreciated.
I just found your post while trying to figure out the same (it's not easy finding sample code and examples combining CoreAudio/Audio Unit and Swift).
By looking at this repository and reading (several times :-)) Apples documentation about Using Swift with Cocoa and Objective-C I managed to piece something together. As it says in the section about Function Pointers
When calling a function that takes a function pointer argument, you can pass a top-level Swift function, a closure literal, or nil.
So. Outside of my class I have a method that looks like this:
func renderCallback(inRefCon:UnsafeMutablePointer<Void>,
ioActionFlags:UnsafeMutablePointer<AudioUnitRenderActionFlags>,
inTimeStamp:UnsafePointer<AudioTimeStamp>,
inBusNumber:UInt32,
inNumberFrames:UInt32,
ioData:UnsafeMutablePointer<AudioBufferList>) -> OSStatus {
let delegate = unsafeBitCast(inRefCon, AURenderCallbackDelegate.self)
let result = delegate.performRender(ioActionFlags,
inTimeStamp: inTimeStamp,
inBusNumber: inBusNumber,
inNumberFrames: inNumberFrames,
ioData: ioData)
return result
}
As you can see, I just call a delegate here. That delegate is declared like so (also outside the class but you already knew that :-))
@objc protocol AURenderCallbackDelegate {
func performRender(ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>,
inTimeStamp: UnsafePointer<AudioTimeStamp>,
inBusNumber: UInt32,
inNumberFrames: UInt32,
ioData: UnsafeMutablePointer<AudioBufferList>) -> OSStatus
}
Doing so enables me to "get back inside my class" by conforming to the AURenderCallbackDelegate
like so:
class AudioUnitGraphManager: NSObject, AURenderCallbackDelegate
And then implementing the renderCallback
method in my AudioUnitGraphManager
class
func performRender(ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>, inTimeStamp: UnsafePointer<AudioTimeStamp>, inBusNumber: UInt32, inNumberFrames: UInt32, ioData: UnsafeMutablePointer<AudioBufferList>) -> OSStatus {
print("Hello there!")
return noErr
}
The final piece of the puzzle is to actually enable the render notify callback which I do like so:
AudioUnitAddRenderNotify(mixerUnit, renderCallback, UnsafeMutablePointer(unsafeAddressOf(self)))
Hopefully this gives you something to continue the struggle with.
In Swift 3 the declaration for AURenderCallback
has changed to this:
typealias AURenderCallback = (UnsafeMutableRawPointer, UnsafeMutablePointer<AudioUnitRenderActionFlags>, UnsafePointer<AudioTimeStamp>, UInt32, UInt32, UnsafeMutablePointer<AudioBufferList>?) -> OSStatus
Notice the last parameter is now UnsafeMutablePointer<AudioBufferList>?
compared to UnsafeMutablePointer<AudioBufferList>
before (it is an optional now).
This means that the code now looks like this.
renderCallback
functionfunc renderCallback(inRefCon:UnsafeMutablePointer<Void>,
ioActionFlags:UnsafeMutablePointer<AudioUnitRenderActionFlags>,
inTimeStamp:UnsafePointer<AudioTimeStamp>,
inBusNumber:UInt32,
inNumberFrames:UInt32,
ioData:UnsafeMutablePointer<AudioBufferList>?) -> OSStatus {
let delegate = unsafeBitCast(inRefCon, AURenderCallbackDelegate.self)
let result = delegate.performRender(ioActionFlags,
inTimeStamp: inTimeStamp,
inBusNumber: inBusNumber,
inNumberFrames: inNumberFrames,
ioData: ioData)
return result
}
AURenderCallbackDelegate
protocol@objc protocol AURenderCallbackDelegate {
func performRender(ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>,
inTimeStamp: UnsafePointer<AudioTimeStamp>,
inBusNumber: UInt32,
inNumberFrames: UInt32,
ioData: UnsafeMutablePointer<AudioBufferList>?) -> OSStatus
}
performRender
func performRender(ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>, inTimeStamp: UnsafePointer<AudioTimeStamp>, inBusNumber: UInt32, inNumberFrames: UInt32, ioData: UnsafeMutablePointer<AudioBufferList>?) -> OSStatus {
print("Hello there!")
return noErr
}
AudioUnitAddRenderNotify(mixerUnit!, renderCallback, Unmanaged.passUnretained(self).toOpaque())
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