I want to map the buttons to an array of buttons and the code has no errors while compiling but there is force close when i run it:
Button buttons[];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.game_board_view);
// Set OnClick listeners
Button buttons[] = null;
buttons[0] = (Button)findViewById(R.id.buttonOne);
buttons[1] = (Button)findViewById(R.id.buttonTwo);
buttons[2] = (Button)findViewById(R.id.buttonThree);
buttons[3] = (Button)findViewById(R.id.buttonFour);
buttons[4] = (Button)findViewById(R.id.buttonFive);
buttons[5] = (Button)findViewById(R.id.buttonSix);
buttons[6] = (Button)findViewById(R.id.buttonSeven);
buttons[7] = (Button)findViewById(R.id.buttonEight);
buttons[8] = (Button)findViewById(R.id.buttonMid);
}
LogCat:
03-26 21:42:51.455: D/dalvikvm(1156): GC_EXTERNAL_ALLOC freed 55K, 53% free 2566K/5379K, external 1625K/2137K, paused 98ms
03-26 21:42:54.323: D/AndroidRuntime(1156): Shutting down VM
03-26 21:42:54.323: W/dalvikvm(1156): threadid=1: thread exiting with uncaught exception (group=0x40015560)
03-26 21:42:54.343: E/AndroidRuntime(1156): FATAL EXCEPTION: main
03-26 21:42:54.343: E/AndroidRuntime(1156): java.lang.RuntimeException: Unable to start activity ComponentInfo{edu.project.superwordwheel/edu.project.superwordwheel.GameView}: java.lang.NullPointerException
03-26 21:42:54.343: E/AndroidRuntime(1156): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647)
03-26 21:42:54.343: E/AndroidRuntime(1156): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663)
03-26 21:42:54.343: E/AndroidRuntime(1156): at android.app.ActivityThread.access$1500(ActivityThread.java:117)
03-26 21:42:54.343: E/AndroidRuntime(1156): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931)
03-26 21:42:54.343: E/AndroidRuntime(1156): at android.os.Handler.dispatchMessage(Handler.java:99)
03-26 21:42:54.343: E/AndroidRuntime(1156): at android.os.Looper.loop(Looper.java:123)
03-26 21:42:54.343: E/AndroidRuntime(1156): at android.app.ActivityThread.main(ActivityThread.java:3683)
03-26 21:42:54.343: E/AndroidRuntime(1156): at java.lang.reflect.Method.invokeNative(Native Method)
03-26 21:42:54.343: E/AndroidRuntime(1156): at java.lang.reflect.Method.invoke(Method.java:507)
03-26 21:42:54.343: E/AndroidRuntime(1156): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839)
03-26 21:42:54.343: E/AndroidRuntime(1156): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597)
03-26 21:42:54.343: E/AndroidRuntime(1156): at dalvik.system.NativeStart.main(Native Method)
03-26 21:42:54.343: E/AndroidRuntime(1156): Caused by: java.lang.NullPointerException
03-26 21:42:54.343: E/AndroidRuntime(1156): at edu.project.superwordwheel.GameView.onCreate(GameView.java:43)
03-26 21:42:54.343: E/AndroidRuntime(1156): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
03-26 21:42:54.343: E/AndroidRuntime(1156): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611)
03-26 21:42:54.343: E/AndroidRuntime(1156): ... 11 more
It's usually better if you don't have to hardcode constants like a 9 into your code. And you usually don't need to.
You can for example put the ids into an array and build a dynamically sized List
based on them
private List<Button> buttons;
private static final int[] BUTTON_IDS = {
R.id.buttonOne,
R.id.buttonTwo,
R.id.buttonThree,
R.id.buttonFour,
R.id.buttonFive,
R.id.buttonSix,
R.id.buttonSeven,
R.id.buttonEight,
R.id.buttonMid,
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.game_board_view);
buttons = new ArrayList<Button>();
// or slightly better
// buttons = new ArrayList<Button>(BUTTON_IDS.length);
for(int id : BUTTON_IDS) {
Button button = (Button)findViewById(id);
button.setOnClickListener(this); // maybe
buttons.add(button);
}
}
Your array is null and you're trying to get an index into it. That is what's causing the NullPointerException
. Your array must be initialized before you can use it to store your buttons.
If you want an array of nine buttons then change this line:
Button buttons[] = null;
To this:
Button buttons[] = new Button[9];
Also, you have a class member Button buttons[]
and a local function variable that is also named Button buttons[]
. If this is intentional then by all means carry on. Otherwise, you'll want to further change your line to this:
buttons[] = new Button[9];
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