I have a function I want to add to dynamically as the program runs.
Let's say I have function Foo:
function foo()
Function1()
Function2()
Function3()
end
and I want to change Foo() to:
function foo()
Function1()
Function2()
Function3()
Function4()
end
later in the program. Is there any way to do this?
Just do it. The code that you wrote works fine. Functions in Lua can be redefined as desired.
If you don't know what foo
does, you can do this:
do
local old = foo
foo = function () old() Function4() end
end
Or perhaps it is clearer to use a table of functions:
local F={ Function1, Function2, Function3 }
function foo()
for i=1,#F do F[i]() end
end
Latter, do
F[#F+1]=Function4
and you don't need to redefine foo
.
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