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App Rejection by Apple due to use of watchdog timer for applications in unity3d iOs Game?

Tags:

unity3d

I got a rejection from apple due to the following issue.

2.2: Apps that exhibit bugs will be rejected

We found that your app failed to launch on iPhone 4 and iPad 2 running iOS 5,on both Wi-Fi and cellular networks.

We encountered the issue when selecting the application on the Home screen - the app displayed a launch image then quit unexpectedly. This may be because iOS 4 uses a watchdog timer for applications; if an application takes too long to complete its initial startup, the operating system terminates the application.

Right now I am confuse. What should I do. Please suggest me the right way.

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J Gogoi Avatar asked Oct 11 '11 06:10

J Gogoi


1 Answers

Hello friends I got the solution. And I had successfully submitted the game on the appstore.

Here I am using a Preloading code for Decrease the Initial Loading time. And I had just put a Blank scene for indicating the application is running. In earlier time it was taken 36 seconds for that. but right now it is 11 seconds for whole levels.

Thanks

like image 90
J Gogoi Avatar answered Oct 16 '22 14:10

J Gogoi