Firebase, in the doc here
Document "A":
https://firebase.google.com/docs/unity/setup
it claims that it DOES now work for desktop builds. (So, in unity you create a Mac app or Windows app.)
it does work perfectly "in the Editor" (on Mac or PC), which is great
it does NOT seem to work as a Mac or PC build - I cannot get it to work
And here for instance..
Document "B":
https://firebase.google.com/support/release-notes/unity
.. it suggests it is not working (although its' a bit confusing).
Is it not working yet, or did we just screw up?
This is a bummer.
As I mention below, you can't use Firebase for VR until this is done, since VR builds are Windows builds.
Supported Firebase products (desktop) Firebase provides the remaining desktop libraries as stub (non-functional) implementations for convenience when building for Windows, macOS, and Linux.
If you are building a Unity application that will require user sign-on, Google's Firebase is a great option, with Authentication, Database, Storage, Hosting, Functions, and more. Plus it's fairly easy to get set up!
Firebase offers a no-cost tier pricing plan for all its products. For some products, usage continues at no cost no matter your level of use. For other products, if you need high levels of use, you'll need to switch your project to a paid-tier pricing plan.
firebaser here
While most Unity SDKs for Firebase should now work in the Unity editor, build targets for desktop environments are not yet supported. So: you can develop games targeting iOS and Android on the desktop, but you can't target desktop games yet.
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