In graphics software, sometimes we saw "field of view" for camera. Can someone explain what does it mean?
The field of view (in the gluPerspective call) is the angle in degrees between a plane which passes through the camera position and the top of your screen and another plane which passes through the camera position and the bottom of your screen.
Edit: Since you need not have a full-screen viewport: Any line which is projected to (x1, 0)-(x2, 0) lies in the first plane, any line that is projected to (x3, height)-(x4, height) lies in the second, where height is the height of your viewport in pixels.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With