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Animation at the beginning of activity skips frames

I am animating a view in an activity after onGlobalLayoutFinished is called on the view. My animation is skipping ~300 ms worth of frames in the beginning. If I delay the animation by more than ~300ms, it does not skip any frames. What is going on in the activity that is causing this to happen? How can I stop it or how can I listen for when it is finished?

I have created a dead simple app to demonstrate this behavior.

contents of <application> in AndroidManifest.xml:

<activity
    android:name=".main.TestLagActivity"
    android:label="Test Lag Activity">
  <intent-filter>
    <action android:name="android.intent.action.MAIN" />
    <category android:name="android.intent.category.LAUNCHER" />
  </intent-filter>
</activity>

TestLagActivity.java:

public class TestLagActivity extends ActionBarActivity { 
  private View mRedSquareView;

  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_test_lag);

    mRedSquareView = findViewById(R.id.activity_test_lag_redSquareView);

    if (mRedSquareView.getViewTreeObserver() != null) {
      mRedSquareView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
        public void onGlobalLayout() {
          mRedSquareView.getViewTreeObserver().removeOnGlobalLayoutListener(this);
          animate();
        }
      });
    }
  }

  private void animate() {
    ObjectAnimator xAnimator = ObjectAnimator.ofFloat(mRedSquareView, "x", 0, 1000);
    xAnimator.setDuration(1000);
    xAnimator.start();
  }
}

activity_test_lag.xml:

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
             android:layout_width="match_parent"
             android:layout_height="match_parent">

  <View
      android:id="@+id/activity_test_lag_redSquareView"
      android:layout_width="50dp"
      android:layout_height="50dp"
      android:background="#FF0000"/>

</FrameLayout>

In this demo, a red square moves from left to right 1000 pixels over 1000 milliseconds. If no delay is set, it skips roughly the first 300 pixels. If a delay is set, it animates smoothly. Please see videos below.

No delay (skips frames): https://www.youtube.com/watch?v=dEwvllhvvN0

400ms delay (does not skip fames): https://www.youtube.com/watch?v=zW0akPhl_9I&feature=youtu.be

Any comments are welcome.

like image 346
clocksmith Avatar asked Feb 10 '15 23:02

clocksmith


1 Answers

This happens because of the activity's transition animation, which is played while the activity is being created. As a result, your custom animation starts while the system is busy drawing the transition.

I haven't found a clean solution yet. For now, I'm simply waiting for the duration of the transition before starting my animation, but it is far from being perfect:

// The duration of the animation was found here:
// http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/2.3.5_r1/frameworks/base/core/res/res/anim/activity_open_enter.xml 
new Handler().postDelayed(runnable, android.R.integer.config_shortAnimTime);

You could also disable activity transitions instead, with:

overridePendingTransition(0, 0);

I'm still looking for a way to listen to the exact end time of the transition. Will keep you posted if I ever find a solution.

like image 117
PtiPingouin Avatar answered Sep 27 '22 22:09

PtiPingouin