I’m using GestureDetector on ViewFlipper to implement showPrevious and showNext. Everything is fine. However, I wanna have the effect that ViewFlipper animation follows finger gesture right away, instead of after gesture is done. Any advise?
As far as I know you have to do it manually. The code below should point you into the right direction. You have to add dynamic animations so the view don't flicker during the flipp. There is more you need to do, depending of the content in the viewflipper, but it should get you started.
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
{
//Gets the startpoint for you finger
pressDownPoint = event.getX();
//Gets how many view there is in the viewflipper
flipperViewCount = flipper.getChildCount();
//Checks if there is a view to the left of the current view
//if there is, it positions it to the left of the current view
if (flipper.getDisplayedChild() > 0)
{
View leftChild = flipper.getChildAt(flipper.getDisplayedChild() - 1);
//You must set the left view to invisible or visible
//or it will not move to the position you tell it
leftChild.setVisibility(View.INVISIBLE);
leftChild.layout(-screenWidth,
leftChild.getTop(), 0,
leftChild.getBottom());
}
//Same as above but for the view to the right
if (flipper.getDisplayedChild() < flipperViewCount - 1)
{
View rightChild = flipper.getChildAt(flipper.getDisplayedChild() + 1);
rightChild.setVisibility(View.INVISIBLE);
rightChild.layout(screenWidth,
rightChild.getTop(), screenWidth * 2,
rightChild.getBottom());
}
break;
}
case MotionEvent.ACTION_UP:
{
//Gets the absolute position on the screen
float releasePoint = event.getRawX();
//Calculates if the fling is to the right or left
//The screenDensity variable is simply the density of the device
//Have in mind that this will not flipp the viewflipper if you drag
//your finger less than about 0.5cm (depeding on the device)
//In that case you need to make an animation that takes the view back
//to its original position. Else it will just get stuck where you
//let go with your finger.
if (Math.abs(pressDownPoint - releasePoint) / screenDensity > 30)
{
if (pressDownPoint > releasePoint)
{
myAnimLeft(); //Method with your animation
flipper.showNext();
}
else
{
myAnimRight();
flipper.showPrevious();
}
}
break;
}
case MotionEvent.ACTION_MOVE:
{
View currentView = flipper.getCurrentView();
//Moves the current view
//screenWidth is based on the current devices screen width
currentView.layout((int)(event.getRawX() - pressDownPoint),
currentView.getTop(), (int)(event.getRawX() - pressDownPoint) + screenWidth,
currentView.getBottom());
//Moves the view to the left if there is one
if (flipper.getDisplayedChild() > 0)
{
View leftChild = flipper.getChildAt(flipper.getDisplayedChild() - 1);
leftChild.layout((int)(event.getRawX() - pressDownPoint - screenWidth),
leftChild.getTop(), (int)(event.getRawX() - pressDownPoint),
leftChild.getBottom());
//Sets the left view to visible so it shows
if (leftChild.getVisibility() == View.INVISIBLE)
{
leftChild.setVisibility(View.VISIBLE);
}
}
//Same as above but for the view to the right
if (flipper.getDisplayedChild() < flipperViewCount - 1)
{
View rightChild = flipper.getChildAt(flipper.getDisplayedChild() + 1);
rightChild.layout((int)(event.getRawX() - pressDownPoint + screenWidth),
rightChild.getTop(), (int)(event.getRawX() - pressDownPoint + (screenWidth * 2)),
rightChild.getBottom());
if (rightChild.getVisibility() == View.INVISIBLE)
{
rightChild.setVisibility(View.VISIBLE);
}
}
}
}
return true;
}
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