I need to scale down images coming from a Network stream without losing quality.
I am aware of this solution Strange out of memory issue while loading an image to a Bitmap object but it is too coarse - inSampleSize
is an integer and does not allow finer control over the resulting dimensions. That is, I need to scale images to specific h/w dimensions (and keeping aspect ratio).
I dont mind having a DIY bicubic/lancoz algorithm in my code but I cant find any examples that would work on Android as they all rely on Java2D (JavaSE).
EDIT: Ive attached a quick source. The original is 720x402 HD screen capture. Please ignore the top 2 thumbnails. The top large image is resized automatically by android (as part of layout) to about 130x72. It is nice and crisp. The bottom image is resized with API and has severe artifacting
I've also tried using the BitmapFactory and, as I said earlier, it has two problems - no way to scale to exact size and the scaled image is blurry.
Any ideas on how to fix the artifcating?
Thanks, S.O.!
package qp.test;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Matrix;
import android.os.Bundle;
import android.widget.ImageView;
public class imgview extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Bitmap original = BitmapFactory.decodeResource(getResources(), R.drawable.a000001570402);
Bitmap resized = getResizedBitmap(original, 130);
//Bitmap resized = getResizedBitmap2(original, 0.3f);
System.err.println(resized.getWidth() + "x" + resized.getHeight());
ImageView image = (ImageView) findViewById(R.id.ImageViewFullManual);
image.setImageBitmap(resized);
}
private Bitmap getResizedBitmap(Bitmap bm, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float aspect = (float)width / height;
float scaleWidth = newWidth;
float scaleHeight = scaleWidth / aspect; // yeah!
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth / width, scaleHeight / height);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, true);
bm.recycle();
return resizedBitmap;
}
private Bitmap getResizedBitmap2(Bitmap bm, float scale) {
/* float aspect = bm.getWidth() / bm.getHeight();
int scaleWidth = (int) (bm.getWidth() * scale);
int scaleHeight = (int) (bm.getHeight() * scale);
*/
// original image is 720x402 and SampleSize=4 produces 180x102, which is
// still too large
BitmapFactory.Options bfo = new BitmapFactory.Options();
bfo.inSampleSize = 4;
return BitmapFactory.decodeResource(getResources(), R.drawable.a000001570402, bfo);
}
}
And the layout
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
>
<!-- <TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="hullo" android:background="#00ff00"
/>
-->
<ImageView android:id="@+id/ImageViewThumbAuto"
android:layout_width="130dip" android:layout_height="72dip"
android:src="@drawable/a000001570402" />
<ImageView android:id="@+id/ImageViewThumbManual"
android:layout_width="130dip" android:layout_height="72dip"
android:src="@drawable/a000001570402"
android:layout_toRightOf="@id/ImageViewThumbAuto"
/>
<ImageView android:id="@+id/ImageViewFullAuto" android:layout_width="300dip"
android:layout_height="169dip"
android:scaleType="fitXY"
android:src="@drawable/a000001570402"
android:layout_below="@id/ImageViewThumbAuto"
/>
<ImageView android:id="@+id/ImageViewFullManual" android:layout_width="300dip"
android:layout_height="169dip"
android:scaleType="fitXY"
android:src="@drawable/a000001570402"
android:layout_below="@id/ImageViewFullAuto"
/>
</RelativeLayout>
The most common side effect of scaling an image larger than its original dimensions is that the image may appear to be very fuzzy or pixelated. Scaling images smaller than the original dimensions does not affect quality as much, but can have other side effects.
As you may have guessed, the more pixels in the image and the higher the resolution is, the higher quality the image will be. For example, if we scale a raster image to enlarge it, without changing resolution, it will lose quality and look blurry or pixilated.
If you want to resize an image without losing quality, you need to make sure that the "Resample" checkbox is unchecked. This checkbox tells Paint to change the number of pixels in the image. When you uncheck this box, Paint will not change the number of pixels, and the quality of the image will not be reduced.
Have you tried?: android:scaleX="1.5" // 1 is 100% size android:scaleY="1.5" Follow this answer to receive notifications.
You can use BitmapFactory.Options
with BitmapFactory.decode
function(s),
using inDensity
and inTargetDensity
Example: you have 1600x1200 size of image and want to resize to 640x480
then 'inDensity'=5
and 'inTargetDensity'=2
(1600x2 equal to 640x5).
Hoping this help.
The top large image is simply scaled down to 450px by the layout so no artifacts.
The artifacts of the bottom large image result from scaling it down to 130px wide and then up again to about 450px by the layout. So the artifacts are made by your scaling. Try
Bitmap resized = getResizedBitmap(original, 450);
in your code and it should be fine. However, you need to adapt that to the actuall screen width of the phone either.
Briefly, good downscaling algorithm (not nearest neighbor like) consists of 2 steps:
Here is detailed explanation how SonyMobile resolved this task: http://developer.sonymobile.com/2011/06/27/how-to-scale-images-for-your-android-application/
Here is the source code of SonyMobile scale utils: http://developer.sonymobile.com/downloads/code-example-module/image-scaling-code-example-for-android/
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