I am using the following code:
f = fopen( _stringhelper.STR("%s.bmp", filename), "wb" );
if( !f ) {
_core.Error( ERC_ASSET, "ncImageLoader::CreateImage - Couldn't create %s image.\n", filename );
return false;
}
int w = width;
int h = height;
int i;
int filesize = 54 + 3 * w * h;
byte bmpfileheader[14] = {
'B', 'M',
0, 0, 0, 0,
0, 0,
0, 0,
54, 0, 0, 0 };
byte bmpinfoheader[40] = { 40, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
1, 0,
24, 0};
byte bmppad[3] = { 0, 0, 0 };
bmpfileheader[2] = (byte)( filesize );
bmpfileheader[3] = (byte)( filesize >> 8 );
bmpfileheader[4] = (byte)( filesize >> 16 );
bmpfileheader[5] = (byte)( filesize >> 24 );
bmpinfoheader[4] = (byte)( w );
bmpinfoheader[5] = (byte)( w >> 8);
bmpinfoheader[6] = (byte)( w >> 16 );
bmpinfoheader[7] = (byte)( w >> 24);
bmpinfoheader[8] = (byte)( h );
bmpinfoheader[9] = (byte)( h >> 8 );
bmpinfoheader[10] = (byte)( h >> 16 );
bmpinfoheader[11] = (byte)( h >> 24 );
fwrite( bmpfileheader, 1, 14, f );
fwrite( bmpinfoheader, 1, 40, f );
for( i = 0; i < h; i++ ) {
fwrite( data + ( w * (h - i - 1) * 3 ), 3, w, f );
fwrite( bmppad, 1, ( 4 - ( w * 3 ) % 4 ) % 4, f );
}
fclose(f);
I am using glReadPixels()
to capture the display data. If I go to the folder where I saved this file and open it - it's fine, color palette is good, but it is flipped upside down. I've tried to write the for loop "backwards" but still nothing.. I don't get it.
What may be the problem?
Bitmaps are stored "upside-down", see more about that here:
Why are bmps stored upside down?
You could set the height as a negative value to have it displayed correctly. (-height)
From MSDN site, BITMAPINFOHEADER:
If biHeight is negative, the bitmap is a top-down DIB with the origin at the upper left corner.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With