I am using VS2012 and I can't execute a thread in my program without it crashing. It should be noted that my program contains OpenGL and SOIL.
I simply call a blank thread, a function with no statements, in one of my functions and it immediately crashes:
void service(){
}
/* Connect to server */
void connectToServer(){
cout << "~CLIENT~\n" << endl;
std::thread serverConnect(service);
}
When the program calls connectToServer()
it breaks at the call statement std::thread serverConnect(service);
with the following call-stack:
msvcr110.dll!_crt_debugger_hook(int _Reserved) Line 60 C
msvcr110.dll!_call_reportfault(int nDbgHookCode, unsigned long dwExceptionCode, unsigned long dwExceptionFlags) Line 152 C++
msvcr110.dll!abort() Line 90 C
msvcr110.dll!terminate() Line 96 C++
IRC.exe!connectToServer() Line 449 C++
IRC.exe!handleKeypress(unsigned char key, int x, int y) Line 936 C++
glut32.dll!1000e054() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for glut32.dll]
glut32.dll!1000d5de() Unknown
user32.dll!753962fa() Unknown
user32.dll!75396d3a() Unknown
user32.dll!75396ce9() Unknown
user32.dll!753a0d27() Unknown
user32.dll!753a0d4d() Unknown
opengl32.dll!18f160fb() Unknown
user32.dll!753962fa() Unknown
user32.dll!75396d3a() Unknown
user32.dll!75396ce9() Unknown
user32.dll!753977c4() Unknown
user32.dll!753bd62a() Unknown
user32.dll!75397bca() Unknown
glut32.dll!10004970() Unknown
glut32.dll!10004a7a() Unknown
glut32.dll!1000491f() Unknown
IRC.exe!main(int argc, char * * argv) Line 1683 C++
IRC.exe!__tmainCRTStartup() Line 536 C
kernel32.dll!7551338a() Unknown
ntdll.dll!77049f72() Unknown
ntdll.dll!77049f45() Unknown
The program works perfectly without the thread call statement. Also, my VS environment has no problem running simple example thread programs like this one:
#include <iostream>
#include <thread>
using namespace std;
//This function will be called from a thread
void call_from_thread() {
std::cout << "Hello, World" << std::endl;
}
int main() {
//Launch a thread
thread t1(call_from_thread);
system("pause");
return 0;
}
It's only when I use threads in my program that it crashes.
Destroying a std::thread
object associated with a joinable()
thread causes std::terminate()
to be called. §30.3.1.3 [thread.thread.destr]:
~thread();
If
joinable()
, callsstd::terminate()
. Otherwise, has no effects. [ Note: Either implicitly detaching or joining ajoinable()
thread in its destructor could result in difficult to debug correctness (for detach) or performance (for join) bugs encountered only when an exception is raised. Thus the programmer must ensure that the destructor is never executed while the thread is still joinable. —end note ]
There are a multitude of possible fixes:
std::thread
(move serverConnect
into the return value)serverConnect
into something that won't be destroyed when connectToServer()
returns (e.g., a global variable)join()
the thread before you returndetach()
the thread before you returnThe correct choice depends on your particular use case.
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