I'm looking for a .NET C# gif animation library (doesn't have to be free) that will allow me to take a gif file and attach it a frame of jpeg or even another gif file. i will also need to be able to add changing delay between the frames. The answer to similar questions here usually reference to a basic library that only allows you to add a fixed delay between static images.
I ended up modifying http://www.codeproject.com/KB/GDI-plus/NGif.aspx code to get what I needed and it worked! :)
for the gif source file handling I added this method:
private bool AddGifFrames(Image image)
{
// implementation
var fd = new FrameDimension(image.FrameDimensionsList[0]);
int frameCount = image.GetFrameCount(fd);
var frames = new List<Tuple<int, Image>>();
if (frameCount > 1)
{
frames = new List<Tuple<int, Image>>();
//0x5100 is the property id of the GIF frame's durations
//this property does not exist when frameCount <= 1
byte[] times = image.GetPropertyItem(0x5100).Value;
for (int i = 0; i < frameCount; i++)
{
//selects GIF frame based on FrameDimension and frameIndex
image.SelectActiveFrame(fd, i);
//length in milliseconds of display duration
int length = BitConverter.ToInt32(times, 4 * i);
//save currect image frame as new bitmap
frames.Add(new Tuple<int, Image>(length, new Bitmap(image)));
}
} // Not animated
foreach (var frame in frames)
{
HandleFrame(frame.Item2, frame.Item1);
}
return true;
}
and as for the custom delays I've modified this method:
protected void WriteGraphicCtrlExt(int? delay)
{
Fs.WriteByte(0x21); // extension introducer
Fs.WriteByte(0xf9); // GCE label
Fs.WriteByte(4); // data block size
int transp, disp;
if (Transparent == Color.Empty)
{
transp = 0;
disp = 0; // dispose = no action
}
else
{
transp = 1;
disp = 2; // force clear if using transparent color
}
if (Dispose >= 0)
{
disp = Dispose & 7; // user override
}
disp <<= 2;
// packed fields
Fs.WriteByte(Convert.ToByte(0 | // 1:3 reserved
disp | // 4:6 disposal
0 | // 7 user input - 0 = none
transp)); // 8 transparency flag
WriteShort(delay ?? Delay); // delay x 1/100 sec
Fs.WriteByte(Convert.ToByte(TransIndex)); // transparent color index
Fs.WriteByte(0); // block terminator
}
to sum it up - this code can add a gif as a frame by splitting it to frames and adding them, and it can also add custom delays.
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