Is it possible to add and implement an interface to an already existing class (which is a descendant of TInterfaced
or TInterfacedPersistent
) to accomplish separating Model and View into 2 units?
A small explanation why I need something like this:
I am developing a tree-structure, open-type model, which has following structure (VERY simplified and incomplete, just to illustrate the outline of the problem):
Database_Kernel.pas
TVMDNode = class(TInterfacedPersistent);
public
class function ClassGUID: TGUID; virtual; abstract; // constant. used for RTTI
property RawData: TBytes {...};
constructor Create(ARawData: TBytes);
function GetParent: TVMDNode;
function GetChildNodes: TList<TVMDNode>;
end;
Vendor_Specific_Stuff.pas
TImageNode = class(TVMDNode)
public
class function ClassGUID: TGUID; override; // constant. used for RTTI
// Will be interpreted out of the raw binary data of the inherited class
property Image: TImage {...};
end;
TUTF8Node = class(TVMDNode)
public
class function ClassGUID: TGUID; override; // constant. used for RTTI
// Will be interpreted out of the raw binary data of the inherited class
property StringContent: WideString {...};
end;
TContactNode = class(TVMDNode)
public
class function ClassGUID: TGUID; override; // constant. used for RTTI
// Will be interpreted out of the raw binary data of the inherited class
property PreName: WideString {...};
property FamilyName: WideString {...};
property Address: WideString {...};
property Birthday: TDate {...};
end;
Using a GUID-based RTTI (which uses ClassGUID
), the function GetChildNodes
is able to find the matching class and initialize it with the raw data. (Each dataset contains ClassGUID
and RawData
beside other data like created/updated timestamps)
It is important to notice that my API (Database_Kernel.pas
) is strictly separated from the vendor's node classes (Vendor_Specific_Stuff.pas
).
A vendor-specific program's GUI wants to visualize the nodes, e.g. giving them an user-friendly name, an icon etc.
Following idea works:
IGraphicNode = interface(IInterface)
function Visible: boolean;
function Icon: TIcon;
function UserFriendlyName: string;
end;
The vendor's specific descendants of TVMDNode
in Vendor_Specific_Stuff.pas
will implement the IGraphicNode
interface.
But the vendor also needs to change Database_Kernel.pas
to implement IGraphicNode
to the base node class TVMDNode
(which is used for "unknown" nodes, where RTTI was unable to find the matching class of the dataset, so at least the binary raw data can be read using TVMDNode.RawData
).
So he will change my class as follows:
TVMDNode = class(TInterfacedPersistent, IGraphicNode);
public
property RawData: TBytes {...};
class function ClassGUID: TGUID; virtual; abstract; // constant. used for RTTI
constructor Create(ARawData: TBytes);
function GetParent: TVMDNode;
function GetChildNodes: TList<TVMDNode>;
// --- IGraphicNode
function Visible: boolean; virtual; // default behavior for unknown nodes: False
function Icon: TIcon; virtual; // default behavior for unknown nodes: "?" icon
function UserfriendlyName: string; virtual; // default behavior for unknown nodes: "Unknown"
end;
The problem is that IGraphicNode
is vendor/program-specific and should not be in the API's Database_Kernel.pas
, since GUI and Model/API should be strictly divided.
My wish would be that the interace IGraphicNode
could be added and implemented to the existing TVMDNode
class (which is already a descendant of TInterfacedPersistent
to allow interfaces) in a separate unit. As far as I know, Delphi does not support something like this.
Beside the fact that it is not nice to mix Model and View in one single unit/class, there will be following real-world problem: If the vendor has to change my Database_Kernel.pas
API to extend TVMDNode
with the IGraphicNode
interface, he needs to re-do all his changes, as soon as I release a new version of my API Database_Kernel.pas
.
What should I do? I thought very long about possible solutions possible with Delphi's OOP. A workaround may be nesting TVMDNode's into a container class, which has a secondary RTTI, so after I have found the TVMDNode
class, I could search for a TVMDNodeGUIContainer
class. But this sounds very strangle and like a dirty hack.
PS: This API is an OpenSource/GPL project. I am trying to stay compatible with old generations of Delphi (e.g. 6), since I want to maximize the number of possible users. However, if a solution of the problem above is only possible with the new generation of Delphi languages, I might consider dropping Delphi 6 support for this API.
To declare a class that implements an interface, you include an implements clause in the class declaration. Your class can implement more than one interface, so the implements keyword is followed by a comma-separated list of the interfaces implemented by the class.
Yes, you can define an interface inside a class and it is known as a nested interface. You can't access a nested interface directly; you need to access (implement) the nested interface using the inner class or by using the name of the class holding this nested interface.
An interface can extend other interfaces, just as a class subclass or extend another class. However, whereas a class can extend only one other class, an interface can extend any number of interfaces. The interface declaration includes a comma-separated list of all the interfaces that it extends.
No, it's not necessary for every class to implement an interface. Use interfaces only if they make your code cleaner and easier to write. If your program has no current need for to have more than 1 implementation for a given class, then you don't need an interface.
Yes it is possible.
We implemented something similar to gain control of global/singletons for testing purposes. We changed our singletons to be accessible as interfaces on the application (not TApplication
, our own equivalent). Then we added the ability to dynamically add/remove interfaces at run-time. Now our test cases are able to plug in suitable mocks as and when needed.
I'll describe the general approach, hopefully you'll be able to apply it to the specifics of your situation.
TInterfaceList
works nicely.function QueryInterface(const IID: TGUID; out Obj): HResult; virtual;
. Your implementation will first check the interface list, and if not found will defer to the base implementation.To answer your question:
I understand that the class now can tell others that it supports interface X now, so the interface was ADDED during runtime. But I also need to IMPLEMENT the interface's methods from outside (another unit). How is this done?
When you add the interface, you're adding an instance of the object that implements the interface. This is very much like the normal property ... implements <interface> technique to delegate implementation of an interface to another object. The key difference being this is dynamic. As such it will have the same kinds of limitations: E.g. no access to the "host" unless explicitly given a reference.
The following DUnit test case demonstrates a simplified version of the technique in action.
unit tdDynamicInterfaces;
interface
uses
SysUtils,
Classes,
TestFramework;
type
TTestDynamicInterfaces = class(TTestCase)
published
procedure TestUseDynamicInterface;
end;
type
ISayHello = interface
['{6F6DDDE3-F9A5-407E-B5A4-CDF91791A05B}']
function SayHello: string;
end;
implementation
{ ImpGlobal }
type
TDynamicInterfaces = class(TInterfacedObject, IInterface)
{ We must explicitly state that we are implementing IInterface so that
our implementation of QueryInterface is used. }
private
FDynamicInterfaces: TInterfaceList;
protected
function QueryInterface(const IID: TGUID; out Obj): HResult; stdcall;
public
constructor Create;
destructor Destroy; override;
procedure AddInterface(AImplementedInterface: IInterface);
end;
type
TImplementor = class (TInterfacedObject, ISayHello)
{ NOTE: This could easily have been implemented in a separate unit. }
protected
{ISayHello}
function SayHello: string;
end;
{ TDynamicInterfaces }
procedure TDynamicInterfaces.AddInterface(AImplementedInterface: IInterface);
begin
{ The simplest, but least flexible approach (see also QueryInterface).
Other options entail tagging specific GUIDs to be associated with given
implementation instance. Then it becomes feasible to check for duplicates
and also dynamically remove specific interfaces. }
FDynamicInterfaces.Add(AImplementedInterface);
end;
constructor TDynamicInterfaces.Create;
begin
inherited Create;
FDynamicInterfaces := TInterfaceList.Create;
end;
destructor TDynamicInterfaces.Destroy;
begin
FDynamicInterfaces.Free;
inherited Destroy;
end;
function TDynamicInterfaces.QueryInterface(const IID: TGUID; out Obj): HResult;
var
LIntf: IInterface;
begin
{ This implementation basically means the first implementor added will be
returned in cases where multiple implementors support the same interface. }
for LIntf in FDynamicInterfaces do
begin
if Supports(LIntf, IID, Obj) then
begin
Result := S_OK;
Exit;
end;
end;
Result := inherited QueryInterface(IID, Obj);
end;
{ TImplementor }
function TImplementor.SayHello: string;
begin
Result := 'Hello. My name is, ' + ClassName;
end;
{ TTestDynamicInterfaces }
procedure TTestDynamicInterfaces.TestUseDynamicInterface;
var
LDynamicInterfaceObject: TDynamicInterfaces;
LInterfaceRef: IUnknown;
LFriend: ISayHello;
LActualResult: string;
begin
LActualResult := '';
{ Use ObjRef for convenience to not declare interface with "AddInterface" }
LDynamicInterfaceObject := TDynamicInterfaces.Create;
{ But lifetime is still managed by the InterfaceRef. }
LInterfaceRef := LDynamicInterfaceObject;
{ Comment out the next line to see what happens when support for
interface is not dynamically added. }
LDynamicInterfaceObject.AddInterface(TImplementor.Create);
if Supports(LInterfaceRef, ISayHello, LFriend) then
begin
LFriend := LInterfaceRef as ISayHello;
LActualResult := LFriend.SayHello;
end;
CheckEqualsString('Hello. My name is, TImplementor', LActualResult);
end;
end.
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