Edit: As most comments so far give me the TypeScript solution, I feel I need to repeat here: Using JavaScript ES5.
I want to create a canvas component, where I draw data based on a bound property. How can I do this in Angular2 using JavaScript?
My approach with Angular 1 would be to get the element reference in the directive, but I can't find out how this is supposed to be done now.
Here is an approach which seems to work, but I feel like washing my hands after doing this:
(function (app) {
    app.DrawingComponent = ng.core
        .Component({
            selector: 'my-drawing',
            template: '<div><canvas id="{{randomId}}"></canvas></div>'
        })
        .Class({
            constructor: function () {
                this.randomId = "canvas" + Math.random();
            },
            ngAfterViewInit: function() {
                var canvas = document.getElementById(this.randomId);
                console.log(canvas);
            }
        });
})(window.app || (window.app = {}));
                The only difference between the TS solution I referenced, and ES5 is the way you call ViewChild
While with TS you can use directly the annotation @ViewChild, in ES5 you have to use the queries parameter in the Component
app.DrawingComponent = ng.core
    .Component({
        selector: 'my-drawing',
        template: '<div><canvas #myCanvas></canvas></div>',
        // Check here! This is important!
        queries : {
          myCanvas : new ng.core.ViewChild('myCanvas')
        }
    })
    .Class({
        constructor: function () {},
        ngAfterViewInit: function() {
            console.log(this.myCanvas);
        }
    });
Here's a plnkr demonstrating the usage. There's another answer that can help you to understand a little bit more its usage.
Add a template variable ('#canvas') to the element
template: '<div><canvas #canvas id="{{randomId}}"></canvas></div>'
Use @ViewChild annotation 
@ViewChild('canvas') canvas;
Implement AfterViewInit and and after ngAfterViewInit() was called the canvas field is initialized with an ElementRef. With canvas.nativeElement you can access the <canvas> element.
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