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XNA - Signing in with Local Profile

Tags:

xna

xna-4.0

I am trying to learn XNA (4.0) multiplayer networking for the PC only environment.

For development, I read that using local profiles (with SystemLink) for PC-only environment does not require me to worry about Xbox Live Licenses. Using

Guide.ShowSignIn (1,false);

causes the Xbox Live sign-in to come up. But I am stuck here. The sign-in seems to demand a live profile (as opposed to a local one?). When I log on with my live profile, the following exception is thrown:

The current profile does not have an XNA Creators Club membership, which is required to sign in to the LIVE service. To continue, purchase a membership from Xbox LIVE Marketplace, or switch to a local gamer profile.

My question is: HOW do I switch to a local gamer profile?

I've searched, I've looked at code...

I just know there is a dead-stupid simple answer, but darned if I can find it....

like image 267
Stomp Avatar asked Oct 03 '10 21:10

Stomp


1 Answers

Yup, I knew it was stupid!

When you hit "Create new Profile" it seems that your only option is to create a new Live profile....

However, if you happen to notice, there is a scroll bar, and when you scroll down, you see there is a link that lets you create a local profile! Nice how they hid that, and somehow I didn't notice the scrollbar.

Feeling very stupid...

like image 97
Stomp Avatar answered Oct 09 '22 01:10

Stomp



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