I'm following along with this apple doc, but for some reason when I search for "Sprite" under Build Settings in XCode nothing pops up. I've also tried searching for "Enable Texture Atlas Generation" and nothing comes up.
I have Xcode 5.0.2 if that helps.
The SPRITEKIT_TEXTURE_ATLAS_OUTPUT settings will be there in a new project but the SpriteKit Deployment Options will be created later. Of course you must select SpriteKit Game template when you create the project.
These settings added automatically to your project when you add the first texture atlas resource to it. You need to add a folder named with the .atlas extension. For example you have textures for your hero the atlas should be named as hero.atlas.
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