I have a game in Xcode 6.1.1 using OpenGL ES 3.0, targeting iPad Air. When I capture OpenGL ES frame, the FPS number and shader program time always show 0.
I have enabled "GPU Frame Capture" option in project scheme. Frame rendering is called by CADisplayLink
in a non-main thread.
How can I get the correct FPS nubmer and program time?
Next to the Run Button click on your project and then > Edit Scheme ... > Run Configuration > Options > GPU Frame Capture > choose OpenGL ES.
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