I'm using Xcode 4.3.2 to compile Cydia Applications.
4.1 has a simple way to allow un-signed Applications to build (plist edit), however, in 4.3.2, it does not share the same simplicity of editing a plist file.
Now, in 4.3.2, I receive this error:
CodeSign error: code signing is required for product type 'Application' in SDK 'iOS 5.1'
So my question is, how Do I bypass code signing in Xcode 4.3.2?
Thanks!
Open the project using Xcode. Select the root project directory, and go to the Signing and Capabilities tab. Here, you can either check Automatically manage signing or do the signing manually. If you check the Automatically manage signing checkbox, then you will just need to select the Team from the drop-down list.
To disable Code Signing when building for macOS leave all the above vars unset except for CSC_IDENTITY_AUTO_DISCOVERY which needs to be set to false . This can be done by running export CSC_IDENTITY_AUTO_DISCOVERY=false .
Code signing your app assures users that it's from a known source and hasn't been modified since it was last signed. Before your app can integrate app services, be installed on a device, or be submitted to the App Store, it must be signed with a certificate issued by Apple.
Found it! the plist is located at
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk/SDKSettings.plist
i assume its the same steps as http://txcom2003.wordpress.com/2011/05/11/disable-code-signing-in-xcode-4/ have not tested it yet.
EDIT: Tested it, and it worked. :)
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