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Xcode 10 call to unavailable function std::visit

Tags:

c++

xcode

ios

c++17

When compiling following program with Xcode 10 GM:

#include <iostream>
#include <string>
#include <variant>

void hello(int) {
    std::cout << "hello, int" << std::endl;
}

void hello(std::string const & msg) {
    std::cout << "hello, " << msg << std::endl;
}

int main(int argc, const char * argv[]) {
    // insert code here...
    std::variant< int, std::string > var;

    std::visit
    (
        []( auto parameter )
        {
            hello( parameter );
        },
        var
     );

    return 0;
}

I get the following error:

main.cpp:27:5: Call to unavailable function 'visit': introduced in macOS 10.14

However, if I change min deployment target to macOS 10.14, the code compiles fine and it works, even though I am running macOS 10.13.

Since std::visit is function template, and should not depend on OS version (which I proved by running the code on lower version of mac than actually supported), should this be considered as bug and reported to Apple or is this expected behaviour?

The same happens when compiling for iOS (iOS 12 is minimally expected).

like image 361
dCubelic Avatar asked Sep 13 '18 09:09

dCubelic


3 Answers

All std::variant functionality that might throw std::bad_variant_access is marked as available starting with macOS 10.14 (and corresponding iOS, tvOS and watchOS) in the standard header files. This is because the virtual std::bad_variant_access::what() method is not inline and thus defined in the libc++.dylib (provided by the OS).

There are several workarounds (all technically undefined behaviour), ordered by my personal preference:

1) Grab into the Implementation

std::visit only throws if one of the variant arguments is valueless_by_exception. Looking into the implementation gives you the clue to use the following workaround (assuming vs is a parameter pack of variants):

if (... && !vs.valueless_by_exception() ) {
  std::__variant_detail::__visitation::__variant::__visit_value(visitor, vs...);
} else {
  // error handling
}

Con: Might break with future libc++ versions. Ugly interface.

Pro: The compiler will probably yell at you when it breaks and the workaround can be easily adapted. You can write a wrapper against the ugly interface.

2) Suppress the Availability Compiler Error ...

Add _LIBCPP_DISABLE_AVAILABILITY to the project setting Preprocessor Macros ( GCC_PREPROCESSOR_DEFINITIONS)

Con: This will also suppress other availability guards (shared_mutex, bad_optional_access etc.).

2a) ... and just use it

It turns out that it already works in High Sierra, not only Mojave (I've tested down to 10.13.0).

In 10.12.6 and below you get the runtime error:

dyld: Symbol not found: __ZTISt18bad_variant_access
  Referenced from: [...]/VariantAccess
  Expected in: /usr/lib/libc++.1.dylib
 in [...]/VariantAccess
Abort trap: 6

where the first line unmangles to _typeinfo for std::bad_variant_access. This means the dynamic linker (dyld) can't find the vtable pointing to the what() method mentioned in the introduction.

Con: Only works on certain OS versions, you only get to know at startup time if it does not work.

Pro: Maintains original interface.

2b) ... and provide your own exception implemention

Add the following lines one of your project source files:

// Strongly undefined behaviour (violates one definition rule)
const char* std::bad_variant_access::what() const noexcept {
    return "bad_variant_access";
}

I've tested this for a standalone binary on 10.10.0, 10.12.6, 10.13.0, 10.14.1 and my example code works even when causing a std::bad_variant_access to be thrown, catching it by std::exception const& ex, and calling the virtual ex.what().

Con: My assumption is that this trick will break when using RTTI or exception handling across binary boundaries (e.g. different shared object libraries). But this is only an assumption and that's why I put this workaround last: I have no idea when it will break and what the symptoms will be.

Pro: Maintains original interface. Will probably work on all OS versions.

like image 70
Tobi Avatar answered Nov 16 '22 22:11

Tobi


This happens because std::visit throws an bad_variant_access exception in cases described here and since the implementation of that exception depends on an newer version of libc++ you are required to use versions of iOS and macOS that ship this new version (macOS 10.14 and iOS 12).

Thankfuly, there is a implementation path available for when c++ exceptions are turned off which doesn't depend on the newer libc++ so if possible you can use that option.

P.S. About the case where you increased the minimum deployment target to 10.14 and were still able to run the program normally on 10.13 I'm guessing you would run into problems at the point that this new exception would be triggered (since the exception method which relies on a newer version of libc++ would not be resolved).

like image 24
m1h4 Avatar answered Nov 16 '22 23:11

m1h4


Here's another alternative (that won't be palatable for some). If you're already using Boost, then you can use Boost.Variant2 when targeting iOS.

#if MACRO_TO_TEST_FOR_IOS_LT_11
#include <boost/variant2/variant.hpp>
namespace variant = boost::variant2;
#else
#include <variant>
namespace variant = std;
#endif

Then you can use variant::visit in your code.

I'm still working out the kinks to test for the iOS target version (and if we're targeting iOS at all). That's why I used MACRO_TO_TEST_FOR_IOS_LT_11 above, as a placeholder.

Similarly you can also use abseil-cpp libraries to seamlessly use std::variant where it is enabled, and abseil::variant where it isn't. Abseil is an open-source collection of C++ code designed to augment the C++ standard library.

like image 34
jakar Avatar answered Nov 16 '22 22:11

jakar