A color JPG image can be converted to a color bitmap by saving it in the steps below as a color bitmap. Open Microsoft Paint by selecting Start > Programs > Accessories > Paint. Click File > Open. Find and select your logo then click Open.
BMP transparency is possible in Photoshop, with a 24 bits depth, at least. It doesn't appear as an option of "imwrite" in Matlab.
You can open BMP files with various programs, including Microsoft Photos, which is bundled with Windows, and Apple Preview or Apple Photos, which are both bundled with macOS. A large number of other image and graphics applications can be used to open BMP files: Adobe Photoshop, available for Windows and macOS.
See if this works for you... In this code, I had 3 2-dimensional arrays, called red,green and blue. Each one was of size [width][height], and each element corresponded to a pixel - I hope this makes sense!
FILE *f;
unsigned char *img = NULL;
int filesize = 54 + 3*w*h; //w is your image width, h is image height, both int
img = (unsigned char *)malloc(3*w*h);
memset(img,0,3*w*h);
for(int i=0; i<w; i++)
{
for(int j=0; j<h; j++)
{
x=i; y=(h-1)-j;
r = red[i][j]*255;
g = green[i][j]*255;
b = blue[i][j]*255;
if (r > 255) r=255;
if (g > 255) g=255;
if (b > 255) b=255;
img[(x+y*w)*3+2] = (unsigned char)(r);
img[(x+y*w)*3+1] = (unsigned char)(g);
img[(x+y*w)*3+0] = (unsigned char)(b);
}
}
unsigned char bmpfileheader[14] = {'B','M', 0,0,0,0, 0,0, 0,0, 54,0,0,0};
unsigned char bmpinfoheader[40] = {40,0,0,0, 0,0,0,0, 0,0,0,0, 1,0, 24,0};
unsigned char bmppad[3] = {0,0,0};
bmpfileheader[ 2] = (unsigned char)(filesize );
bmpfileheader[ 3] = (unsigned char)(filesize>> 8);
bmpfileheader[ 4] = (unsigned char)(filesize>>16);
bmpfileheader[ 5] = (unsigned char)(filesize>>24);
bmpinfoheader[ 4] = (unsigned char)( w );
bmpinfoheader[ 5] = (unsigned char)( w>> 8);
bmpinfoheader[ 6] = (unsigned char)( w>>16);
bmpinfoheader[ 7] = (unsigned char)( w>>24);
bmpinfoheader[ 8] = (unsigned char)( h );
bmpinfoheader[ 9] = (unsigned char)( h>> 8);
bmpinfoheader[10] = (unsigned char)( h>>16);
bmpinfoheader[11] = (unsigned char)( h>>24);
f = fopen("img.bmp","wb");
fwrite(bmpfileheader,1,14,f);
fwrite(bmpinfoheader,1,40,f);
for(int i=0; i<h; i++)
{
fwrite(img+(w*(h-i-1)*3),3,w,f);
fwrite(bmppad,1,(4-(w*3)%4)%4,f);
}
free(img);
fclose(f);
This code does not use any library other than stdio.h. So, it can be easily incorporated in other languages of C-Family, like- C++, C#, Java.
#include <stdio.h>
const int BYTES_PER_PIXEL = 3; /// red, green, & blue
const int FILE_HEADER_SIZE = 14;
const int INFO_HEADER_SIZE = 40;
void generateBitmapImage(unsigned char* image, int height, int width, char* imageFileName);
unsigned char* createBitmapFileHeader(int height, int stride);
unsigned char* createBitmapInfoHeader(int height, int width);
int main ()
{
int height = 361;
int width = 867;
unsigned char image[height][width][BYTES_PER_PIXEL];
char* imageFileName = (char*) "bitmapImage.bmp";
int i, j;
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
image[i][j][2] = (unsigned char) ( i * 255 / height ); ///red
image[i][j][1] = (unsigned char) ( j * 255 / width ); ///green
image[i][j][0] = (unsigned char) ( (i+j) * 255 / (height+width) ); ///blue
}
}
generateBitmapImage((unsigned char*) image, height, width, imageFileName);
printf("Image generated!!");
}
void generateBitmapImage (unsigned char* image, int height, int width, char* imageFileName)
{
int widthInBytes = width * BYTES_PER_PIXEL;
unsigned char padding[3] = {0, 0, 0};
int paddingSize = (4 - (widthInBytes) % 4) % 4;
int stride = (widthInBytes) + paddingSize;
FILE* imageFile = fopen(imageFileName, "wb");
unsigned char* fileHeader = createBitmapFileHeader(height, stride);
fwrite(fileHeader, 1, FILE_HEADER_SIZE, imageFile);
unsigned char* infoHeader = createBitmapInfoHeader(height, width);
fwrite(infoHeader, 1, INFO_HEADER_SIZE, imageFile);
int i;
for (i = 0; i < height; i++) {
fwrite(image + (i*widthInBytes), BYTES_PER_PIXEL, width, imageFile);
fwrite(padding, 1, paddingSize, imageFile);
}
fclose(imageFile);
}
unsigned char* createBitmapFileHeader (int height, int stride)
{
int fileSize = FILE_HEADER_SIZE + INFO_HEADER_SIZE + (stride * height);
static unsigned char fileHeader[] = {
0,0, /// signature
0,0,0,0, /// image file size in bytes
0,0,0,0, /// reserved
0,0,0,0, /// start of pixel array
};
fileHeader[ 0] = (unsigned char)('B');
fileHeader[ 1] = (unsigned char)('M');
fileHeader[ 2] = (unsigned char)(fileSize );
fileHeader[ 3] = (unsigned char)(fileSize >> 8);
fileHeader[ 4] = (unsigned char)(fileSize >> 16);
fileHeader[ 5] = (unsigned char)(fileSize >> 24);
fileHeader[10] = (unsigned char)(FILE_HEADER_SIZE + INFO_HEADER_SIZE);
return fileHeader;
}
unsigned char* createBitmapInfoHeader (int height, int width)
{
static unsigned char infoHeader[] = {
0,0,0,0, /// header size
0,0,0,0, /// image width
0,0,0,0, /// image height
0,0, /// number of color planes
0,0, /// bits per pixel
0,0,0,0, /// compression
0,0,0,0, /// image size
0,0,0,0, /// horizontal resolution
0,0,0,0, /// vertical resolution
0,0,0,0, /// colors in color table
0,0,0,0, /// important color count
};
infoHeader[ 0] = (unsigned char)(INFO_HEADER_SIZE);
infoHeader[ 4] = (unsigned char)(width );
infoHeader[ 5] = (unsigned char)(width >> 8);
infoHeader[ 6] = (unsigned char)(width >> 16);
infoHeader[ 7] = (unsigned char)(width >> 24);
infoHeader[ 8] = (unsigned char)(height );
infoHeader[ 9] = (unsigned char)(height >> 8);
infoHeader[10] = (unsigned char)(height >> 16);
infoHeader[11] = (unsigned char)(height >> 24);
infoHeader[12] = (unsigned char)(1);
infoHeader[14] = (unsigned char)(BYTES_PER_PIXEL*8);
return infoHeader;
}
Without the use of any other library you can look at the BMP file format. I've implemented it in the past and it can be done without too much work.
Bitmap-File Structures
Each bitmap file contains a bitmap-file header, a bitmap-information header, a color table, and an array of bytes that defines the bitmap bits. The file has the following form:
BITMAPFILEHEADER bmfh;
BITMAPINFOHEADER bmih;
RGBQUAD aColors[];
BYTE aBitmapBits[];
... see the file format for more details
this is a example code copied from https://en.wikipedia.org/wiki/User:Evercat/Buddhabrot.c
void drawbmp (char * filename) {
unsigned int headers[13];
FILE * outfile;
int extrabytes;
int paddedsize;
int x; int y; int n;
int red, green, blue;
extrabytes = 4 - ((WIDTH * 3) % 4); // How many bytes of padding to add to each
// horizontal line - the size of which must
// be a multiple of 4 bytes.
if (extrabytes == 4)
extrabytes = 0;
paddedsize = ((WIDTH * 3) + extrabytes) * HEIGHT;
// Headers...
// Note that the "BM" identifier in bytes 0 and 1 is NOT included in these "headers".
headers[0] = paddedsize + 54; // bfSize (whole file size)
headers[1] = 0; // bfReserved (both)
headers[2] = 54; // bfOffbits
headers[3] = 40; // biSize
headers[4] = WIDTH; // biWidth
headers[5] = HEIGHT; // biHeight
// Would have biPlanes and biBitCount in position 6, but they're shorts.
// It's easier to write them out separately (see below) than pretend
// they're a single int, especially with endian issues...
headers[7] = 0; // biCompression
headers[8] = paddedsize; // biSizeImage
headers[9] = 0; // biXPelsPerMeter
headers[10] = 0; // biYPelsPerMeter
headers[11] = 0; // biClrUsed
headers[12] = 0; // biClrImportant
outfile = fopen(filename, "wb");
//
// Headers begin...
// When printing ints and shorts, we write out 1 character at a time to avoid endian issues.
//
fprintf(outfile, "BM");
for (n = 0; n <= 5; n++)
{
fprintf(outfile, "%c", headers[n] & 0x000000FF);
fprintf(outfile, "%c", (headers[n] & 0x0000FF00) >> 8);
fprintf(outfile, "%c", (headers[n] & 0x00FF0000) >> 16);
fprintf(outfile, "%c", (headers[n] & (unsigned int) 0xFF000000) >> 24);
}
// These next 4 characters are for the biPlanes and biBitCount fields.
fprintf(outfile, "%c", 1);
fprintf(outfile, "%c", 0);
fprintf(outfile, "%c", 24);
fprintf(outfile, "%c", 0);
for (n = 7; n <= 12; n++)
{
fprintf(outfile, "%c", headers[n] & 0x000000FF);
fprintf(outfile, "%c", (headers[n] & 0x0000FF00) >> 8);
fprintf(outfile, "%c", (headers[n] & 0x00FF0000) >> 16);
fprintf(outfile, "%c", (headers[n] & (unsigned int) 0xFF000000) >> 24);
}
//
// Headers done, now write the data...
//
for (y = HEIGHT - 1; y >= 0; y--) // BMP image format is written from bottom to top...
{
for (x = 0; x <= WIDTH - 1; x++)
{
red = reduce(redcount[x][y] + COLOUR_OFFSET) * red_multiplier;
green = reduce(greencount[x][y] + COLOUR_OFFSET) * green_multiplier;
blue = reduce(bluecount[x][y] + COLOUR_OFFSET) * blue_multiplier;
if (red > 255) red = 255; if (red < 0) red = 0;
if (green > 255) green = 255; if (green < 0) green = 0;
if (blue > 255) blue = 255; if (blue < 0) blue = 0;
// Also, it's written in (b,g,r) format...
fprintf(outfile, "%c", blue);
fprintf(outfile, "%c", green);
fprintf(outfile, "%c", red);
}
if (extrabytes) // See above - BMP lines must be of lengths divisible by 4.
{
for (n = 1; n <= extrabytes; n++)
{
fprintf(outfile, "%c", 0);
}
}
}
fclose(outfile);
return;
}
drawbmp(filename);
Note that the lines are saved from down to up and not the other way around.
Additionally, the scanlines must have a byte-length of multiples of four, you should insert fill bytes at the end of the lines to ensure this.
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