I'm working on a system that requires high file I/O performance (with C#). Basically, I'm filling up large files (~100MB) from the start of the file until the end of the file. Every ~5 seconds I'm adding ~5MB to the file (sequentially from the start of the file), on every bulk I'm flushing the stream. Every few minutes I need to update a structure which I write at the end of the file (some kind of metadata).
When flushing each one of the bulks I have no performance issue. However, when updating the metadata at the end of the file I get really low performance. My guess is that when creating the file (which also should be done extra fast), the file doesn't really allocates the entire 100MB on the disk and when I flush the metadata it must allocates all space until the end of file.
Guys/Girls, any Idea how I can overcome this problem?
Thanks a lot!
From comment:
In general speaking the code is as follows, first the file is opened:
m_Stream = new FileStream(filename,
FileMode.CreateNew,
FileAccess.Write,
FileShare.Write, 8192, false);
m_Stream.SetLength(100*1024*1024);
Every few seconds I'm writing ~5MB.
m_Stream.Seek(m_LastPosition, SeekOrigin.Begin);
m_Stream.Write(buffer, 0, buffer.Length);
m_Stream.Flush();
m_LastPosition += buffer.Length; // HH: guessed the +=
m_Stream.Seek(m_MetaDataSize, SeekOrigin.End);
m_Stream.Write(metadata, 0, metadata.Length);
m_Stream.Flush(); // Takes too long on the first time(~1 sec).
As suggested above would it not make sense (assuming you must have the meta data at the end of the file) write that first.
That would do 2 things (assuming a non sparse file)... 1. allocate the total space for the entire file 2. make any following write operations a little faster as the space is ready and waiting.
Can you not do this asyncronously? At least the application can then move on to other things.
Have you tried the AppendAllText method?
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