I'm coding a music recording app using Audio Units and I'm having some issues getting my resulting M4A file to play anything other than a not so awesome buzzing noise. I've used these SO sources as references, and I've tried everything to troubleshoot.
I've got an AUGraph
with 2 nodes: a multi channel mixer and a remote I/O. I've got two input callbacks on my mixer: one that pulls input from the mic, and one that pulls from an audio file. The mixer output is connected to the input element of the output scope on the I/O unit. This enables simultaneous I/O.
To capture the output I've added a callback and two methods:
The callback
static OSStatus recordAndSaveCallback (void * inRefCon,
AudioUnitRenderActionFlags * ioActionFlags,
const AudioTimeStamp * inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList * ioData)
{
Mixer* THIS = (__bridge Mixer*)inRefCon;
AudioBufferList bufferList;
OSStatus status;
status = AudioUnitRender(THIS.ioUnit,
ioActionFlags,
inTimeStamp,
0,
inNumberFrames,
&bufferList);
SInt16 samples[inNumberFrames]; // A large enough size to not have to worry about buffer overrun
memset (&samples, 0, sizeof (samples));
bufferList.mNumberBuffers = 1;
bufferList.mBuffers[0].mData = samples;
bufferList.mBuffers[0].mNumberChannels = 1;
bufferList.mBuffers[0].mDataByteSize = inNumberFrames*sizeof(SInt16);
OSStatus result;
if (*ioActionFlags == kAudioUnitRenderAction_PostRender) {
result = ExtAudioFileWriteAsync(THIS.extAudioFileRef, inNumberFrames, &bufferList);
if(result) printf("ExtAudioFileWriteAsync %ld \n", result);}
return noErr;
}
Recording Method:
- (void)recordFile
{
OSStatus result;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *recordFile = [documentsDirectory stringByAppendingPathComponent: @"audio.m4a"];
CFURLRef destinationURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
(__bridge CFStringRef)recordFile,
kCFURLPOSIXPathStyle,
false);
AudioStreamBasicDescription destinationFormat;
memset(&destinationFormat, 0, sizeof(destinationFormat));
destinationFormat.mChannelsPerFrame = 1;
destinationFormat.mFormatID = kAudioFormatMPEG4AAC;
UInt32 size = sizeof(destinationFormat);
result = AudioFormatGetProperty(kAudioFormatProperty_FormatInfo, 0, NULL, &size, &destinationFormat);
if(result) printf("AudioFormatGetProperty %ld \n", result);
result = ExtAudioFileCreateWithURL(destinationURL,
kAudioFileM4AType,
&destinationFormat,
NULL,
kAudioFileFlags_EraseFile,
&extAudioFileRef);
if(result) printf("ExtAudioFileCreateWithURL %ld \n", result);
AudioStreamBasicDescription clientFormat;
memset(&clientFormat, 0, sizeof(clientFormat));
UInt32 clientsize = sizeof(clientFormat);
result = AudioUnitGetProperty(ioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &clientFormat, &clientsize);
if(result) printf("AudioUnitGetProperty %ld \n", result);
UInt32 codec = kAppleHardwareAudioCodecManufacturer;
result = ExtAudioFileSetProperty(extAudioFileRef,
kExtAudioFileProperty_CodecManufacturer,
sizeof(codec),
&codec);
if(result) printf("ExtAudioFileSetProperty %ld \n", result);
result = ExtAudioFileSetProperty(extAudioFileRef,kExtAudioFileProperty_ClientDataFormat,sizeof(clientFormat), &clientFormat);
if(result) printf("ExtAudioFileSetProperty %ld \n", result);
result = ExtAudioFileWriteAsync(extAudioFileRef, 0, NULL);
if (result) {[self printErrorMessage: @"ExtAudioFileWriteAsync error" withStatus: result];}
result = AudioUnitAddRenderNotify(ioUnit, recordAndSaveCallback, (__bridge void*)self);
if (result) {[self printErrorMessage: @"AudioUnitAddRenderNotify" withStatus: result];}
}
Saving Method:
- (void) saveFile {
OSStatus status = ExtAudioFileDispose(extAudioFileRef);
NSLog(@"OSStatus(ExtAudioFileDispose): %ld\n", status);
}
This is what I see in my console:
Stopping audio processing graph
OSStatus(ExtAudioFileDispose): 0
ExtAudioFileWriteAsync -50
ExtAudioFileWriteAsync -50
ExtAudioFileWriteAsync -50
It seems to me that my code is very similar to that of people who have gotten this to work, but clearly I've made a crucial error. I'm sure there must be others struggling with this.
Does anyone have any insight?
Thanks.
I know the question has been asked a long time ago and you probably found out the error by now, I'm just answering for other that might have the same issue.
I might be wrong but I think the problem is coming from the fact that you are doing a in-scope variable declaration for the buffer.
I would recommend that you change
SInt16 samples[inNumberFrames];
into
SInt16* samples = malloc(inNumberFrames * sizeof(SInt16));
Since the recordAndSaveCallback is meant to fill the buffer list, if you do an in-scope declaration, datas will be destroyed as soon as the scope is ended.
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