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Wrapping #includes in #ifndef's - adds any value?

I have inherited C/C++ code base, and in a number of .cpp files the #include directives are wrapped in #ifndef's with the headers internal single include #define.

for example

#ifndef _INC_WINDOWS
#include <windows.h>
#endif

and windows.h looks like

#ifndef _INC_WINDOWS
#define _INC_WINDOWS
...header file stuff....
#endif // _INC_WINDOWS

I assume this was done to speed up the compile/preprocess of the code.

I think it's ugly and a premature optimisation, but as the project has a 5 minute build time from clean, I don't want to makes things worse.

So does the practice add any value or speed things up lots? Is it OK to clean them up?

Update: compiler is MSVC (VS2005) and platform is Win32/WinCE

like image 692
Simeon Pilgrim Avatar asked Dec 18 '22 07:12

Simeon Pilgrim


1 Answers

It's worth knowing that some implementations have #pragma once and/or a header-include-guard detection optimisation, and that in both cases the preprocessor will automatically skip opening, reading, or processing a header file which it has included before.

So on those compilers, including MSVC and GCC, this "optimisation" is pointless, and it should be the header files responsibility to handle multiple inclusion. However, it's possible that this is an optimisation for compilers where #include is very inefficient. Is the code pathologically portable, and <windows.h> refers not to the well-known Win32 header file, but to some user-defined header file of the same name?

It's also possible that the header files don't have multiple-include guards, and that this check is actually essential. In which case I'd suggest changing the headers. The whole point of headers is as a substitute for copy-and-pasting code about the place: it shouldn't take three lines to include a header.

Edit:

Since you say you only care about MSVC, I would either:

  • do a mass edit, time the build just to make sure the previous programmer doesn't know something I don't. Maybe add #pragma once if it helps. Use precompiled headers if all this really is slowing things down.
  • Ignore it, but don't use the guards for new files or for new #includes added to old files.

Depending on whether I had more important things to worry about. This is a classic Friday-afternoon job, I wouldn't spend potentially-productive time on it ;-)

like image 189
Steve Jessop Avatar answered Dec 29 '22 16:12

Steve Jessop