I have a window with a background image. The image may change at runtime which really should not matter for this.
I want the image to be fixed to the top left (which it is) and not scale (which is also correct. But I need the image to repeat (tile) when the window is made larger than the image. I am doing ...
What am i missing?
TIA
You need to set the TileMode
property as well as the Viewport
and ViewportUnits
:
For example:
<Window.Background>
<ImageBrush ImageSource="myImage.png"
Viewport="0,0,300,300"
ViewportUnits="Absolute"
TileMode="Tile"
Stretch="None"
AlignmentX="Left"
AlignmentY="Top" />
</Window.Background>
Note: the second 2 segments of the Viewport
attribute indicate the desired size of each repetition. If you want to display the entire image, these should be the width and height of the image.
Example output:
Edit in response to comments
If you don't know the size of the image to specify in the Viewport
property, you can use a Binding
with an IValueConverter
to calculate it from the image. I am convinced there must be a better way of doing this, but I haven't found one yet!
XAML:
<Window.Resources>
<local:Converter x:Key="Converter" />
</Window.Resources>
<Window.Background>
<ImageBrush ImageSource="myImage.png"
ViewportUnits="Absolute"
TileMode="Tile"
Stretch="None"
AlignmentX="Left"
AlignmentY="Top"
Viewport="{Binding ImageSource, RelativeSource={RelativeSource Self}, Converter={StaticResource Converter}}"/>
</Window.Background>
Value converter:
public class Converter : IValueConverter
{
#region IValueConverter Members
public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
var source = (ImageSource)value;
return new Rect(0,0,source.Width, source.Height);
}
public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
throw new NotImplementedException();
}
#endregion
}
If you would like the entire solution in c#
ImageBrush brush = new ImageBrush();
brush.ImageSource = new BitmapImage(new Uri(@"c:\your\image\source.gif"));
brush.TileMode = TileMode.Tile;
brush.ViewportUnits = BrushMappingMode.Absolute;
brush.Viewport = new Rect(0, 0, brush.ImageSource.Width, brush.ImageSource.Height);
MainWindow1.Background = brush;
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