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WPF mutli-monitor problem - WindowState

I've been trying to get my WPF application to span multiple monitors for some time now and nearly have it working.

The problem seems to arise when I set the following line:

win1.WindowState = WindowState.Maximized

This causes the application to span only the primary screen.

My code is as follows:

public partial class App : Application
{
    private void Application_Startup(object sender, StartupEventArgs e)
    {
        Window1 win1 = new Window1();
        win1.WindowStartupLocation = WindowStartupLocation.Manual;
        win1.Width = 2560;
        win1.Height = 1024;
        win1.Left = 0;
        win1.Top = 0;
        win1.Topmost = true;
        win1.Background = new SolidColorBrush(Colors.Black);
        win1.WindowStyle = WindowStyle.None;
        win1.Show();
        win1.Focus();
    }
}

And inside of Window 1:

public partial class Window1 : Window
{
    public Window1()
    {

    }

    private void Window_Loaded(object sender, RoutedEventArgs e)
    {
        WindowState = WindowState.Maximized;
    }
}

This example works, but the window is not maximized, and the application borders are still visible.

Including the maximized deceleration in Application_Startup makes the monitor maximize to the primary monitor.

Why is this?

like image 345
Hux Avatar asked Dec 23 '22 07:12

Hux


1 Answers

First note that the concept of "Maximized" is tied to a single monitor, so you cannot truly have a maximized window on multiple monitors. Of course in WPF you can create your own window frame and draw anything you like in it, so if you want you can certainly make the user think the window is maximized and spanning multiple screens.

Also note that it is possible to span two monitors with a single rectangular window in only two cases:

  1. The two monitors have the same height and are configured to be side by side, or
  2. The two monitors have the same width and are configured to be above and below.

Otherwise you will need to use two separate windows to cover the entire surfaces of both monitors, or use a large window that includes areas that aren't covered by any monitor.

Ok, here's how to get the information you'll need to position your window(s):

WPF itself does not provide a way to ask about your monitor count, resolutions, or relative positions. Fortunately we can call Win32 directly using [DllImport]. To get monitor resolutions and layouts, just:

  1. Declare the MONITORINFO struct as a struct in C#
  2. Declare DllImports for EnumDisplayMonitors and GetMonitorInfo, both found in User32.dll
  3. Write a method that calls EnumDisplayMonitors and passes a delegate that gets the monitor info and returns it in a list.

Here is the basic idea:

List<MONITORINFO> GetAllMonitorInfo()
{
  var result = List<MONITORINFO>();
  EnumDisplayMonitors(null, null,
    (hMonitor, hdcMonitor, lprcMonitor, dwData) =>
    {
      var info = new MONITORINFO { cbSize = Marshall.Sizeof(typeof(MONITORINFO)) };
      GetMonitorInfo(hMonitor, ref info);
      result.Add(info);
    }, null);
  return result;
}

Once you have the monitor coordinates, use an algorithm of your choice to select how many window(s) you want to create and what coordinates you want for each one. Then create the windows using explicit size(s) and location(s).

Note that you'll probably want to use rcWork as opposed to rcMonitor so you don't overwrite the start menu, etc.

Also note that in many cases some of the coordinates returned will be negative, for example if the secondary monitor is to the left of the primary monitor. This is not a problem: Just use the coordinates as given and your windows will appear in the correct places.

like image 138
Ray Burns Avatar answered Jan 02 '23 16:01

Ray Burns