I'm trying to convert from System.Windows.Controls.Image
to byte[]
and I didnt know which method from Image class could help in this scenary, by the way I really dont know what should I do, cause in my LINQ model the field appears as Binary
type, I have to change this if I want to save it like a byte[]
type?
I found code posted here, but without using WPF:
Bitmap newBMP = new Bitmap(originalBMP, newWidth, newHeight);
System.IO.MemoryStream stream = new System.IO.MemoryStream();
newBMP.Save(stream, System.Drawing.Imaging.ImageFormat.Bmp);
PHJProjectPhoto myPhoto = new PHJProjectPhoto {
ProjectPhoto = stream.ToArray(), // <<--- This will convert your stream to a byte[]
OrderDate = DateTime.Now,
ProjectPhotoCaption = ProjectPhotoCaptionTextBox.Text,
ProjectId = selectedProjectId
};
public byte[] BufferFromImage(BitmapImage imageSource)
{
Stream stream = imageSource.StreamSource;
byte[] buffer = null;
if (stream != null && stream.Length > 0)
{
using (BinaryReader br = new BinaryReader(stream))
{
buffer = br.ReadBytes((Int32)stream.Length);
}
}
return buffer;
}
would be another way, but difference is this have less bytes[x] than first solution
I don't know how your Image is declared, but suppose we have this XAML declaration:
<Image x:Name="img">
<Image.Source>
<BitmapImage UriSource="test.png" />
</Image.Source>
</Image>
Then you can convert the contents of test.png to a byte-array like this:
var bmp = img.Source as BitmapImage;
int height = bmp.PixelHeight;
int width = bmp.PixelWidth;
int stride = width * ((bmp.Format.BitsPerPixel + 7) / 8);
byte[] bits = new byte[height * stride];
bmp.CopyPixels(bits, stride, 0);
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