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WPF Fade out status bar text after X seconds?

I'm trying to come up with an unobtrusive way to to display minor error messages to a user. So I've added a statusbar to my form,

    <StatusBar Margin="0,288,0,0" Name="statusBar" Height="23" VerticalAlignment="Bottom">
        <TextBlock Name="statusText">Ready.</TextBlock>
    </StatusBar>

And then when they click an "Add" button, it should do some stuff, or display an error message:

private void DownloadButton_Click(object sender, RoutedEventArgs e)
{
    addressBar.Focus();
    var url = addressBar.Text.Trim();
    if (string.IsNullOrEmpty(url))
    {
        statusText.Text = "Nothing to add.";
        return;
    }
    if (!url.Contains('.'))
    {
        statusText.Text = "Invalid URL format.";
        return;
    }
    if (!Regex.IsMatch(url, @"^\w://")) url = "http://" + url;
    addressBar.Text = "";

But the message just sits there for the life of the app... I think I should reset it after about 5 seconds... how can I set a timer to do that?

Bonus: How do I give it a nifty fade-out effect as I do so?


I've created a System.Timers.Timer,

    private Timer _resetStatusTimer = new Timer(5000);

    void _resetStatusTimer_Elapsed(object sender, ElapsedEventArgs e)
    {
        statusText.Text = "Ready";
    }

But the Elapsed event runs on a different thread than the UI, which it doesn't like... how to I get around that?

like image 485
mpen Avatar asked Oct 19 '10 17:10

mpen


2 Answers

You can use a Storyboard to do the trick.

<Storyboard x:Key="Storyboard1">
        <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="statusBarItem">
            <EasingDoubleKeyFrame KeyTime="0" Value="0"/>
            <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"/>
            <EasingDoubleKeyFrame KeyTime="0:0:3" Value="1"/>
            <EasingDoubleKeyFrame KeyTime="0:0:4" Value="0"/>
        </DoubleAnimationUsingKeyFrames>
    </Storyboard>

When the message has to be displayed you just call programmatically the Begin method of the StoryBoard or insert a trigger as below.

<Window.Triggers>
    <EventTrigger RoutedEvent="TextBoxBase.TextChanged" SourceName="textBox">
        <BeginStoryboard Storyboard="{StaticResource Storyboard1}"/>
    </EventTrigger>
</Window.Triggers>

EDIT: Another option is to do like this:

<TextBlock Name="statusText" Text="{Binding Path=StatusBarText, NotifyOnTargetUpdated=True}">
        <TextBlock.Triggers>
            <EventTrigger RoutedEvent="Binding.TargetUpdated">
                <BeginStoryboard>
                    <Storyboard>
                        <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity">
                            <EasingDoubleKeyFrame KeyTime="0" Value="0"/>
                            <EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="1"/>
                            <EasingDoubleKeyFrame KeyTime="0:0:4" Value="1"/>
                            <EasingDoubleKeyFrame KeyTime="0:0:5" Value="0"/>
                        </DoubleAnimationUsingKeyFrames>
                    </Storyboard>
                </BeginStoryboard>
            </EventTrigger>
        </TextBlock.Triggers>

Then to create a DependencyProperty called StatusBarText in this case that is implemented as follow:

public string StatusBarText
    {
        get { return (string)GetValue(StatusBarTextProperty); }
        set { SetValue(StatusBarTextProperty, value); }
    }

    // Using a DependencyProperty as the backing store for StatusBarText.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty StatusBarTextProperty =
        DependencyProperty.Register("StatusBarText", typeof(string), typeof(MyOwnerClass), new UIPropertyMetadata(""));

Hope this helps.

like image 61
as-cii Avatar answered Nov 16 '22 21:11

as-cii


Your timer is a good approach, and you even identified your problem: you just need a way to access statusText.Text on the UI thread. (In WPF, threads other than the UI thread are prohibited from accessing UI elements). Here comes the WPF Dispatcher to the rescue:

http://msdn.microsoft.com/en-us/magazine/cc163328.aspx#S5

You can use the DispatcherTimer class to do exactly what you were attempting (here's their code):

// Create a Timer with a Normal Priority
_timer = new DispatcherTimer();

// Set the Interval to 2 seconds
_timer.Interval = TimeSpan.FromMilliseconds(2000); 

// Set the callback to just show the time ticking away
// NOTE: We are using a control so this has to run on 
// the UI thread
_timer.Tick += new EventHandler(delegate(object s, EventArgs a) 
{ 
    statusText.Text = string.Format(
        "Timer Ticked:  {0}ms", Environment.TickCount); 
});

// Start the timer
_timer.Start();
like image 8
Aphex Avatar answered Nov 16 '22 21:11

Aphex