I'm working on a c# wpf app with a custom window (allowtransparency = true, resize = none, window style = none).
Now I would like to add drop shadow similar to the zune pc software. I read up on this and the included dropshadoweffect is not covering all angles of my window and it is said to kill performance.
I want to implement it like this: I add a margin to my layout grid which I programmatically remove when maximizing the app.
What is the best way to add a drop shadow which can be applied to a grid, which doesn't kill performance and drops shadow in all directions?
I've tried the solutions posted here but none of them were getting me close to the end result which I wanted (See screenshot below). So I tried out a couple of different things and I am posting my solution here, just in case someone would be interested in achieving something similar. BTW: if you could improve my solution, please do let me know because I find it a bit redundant at the moment.
Ok now for the code that drives this effect:
<Window ...
WindowStyle="None" AllowsTransparency="True" Background="Transparent"
...>
<Border>
<Border.Effect>
// opacity does not need to be specified but it looks cooler when you do
<DropShadowEffect BlurRadius="20" ShadowDepth="0" Opacity="0.8"
Color="Blue" />
</Border.Effect>
// make sure the value for Grid Margin is the same as DropShadowEffect
// BlurRadius
<Grid Background="White" Margin="20">
// I tried setting borderthickness and borderbrush to the previous
// <Border> element but instead of the border being shown right after
// the grid and before the drop shadow, it would show after the drop
// shadow making the overall effect very ugly
<Border BorderThickness="1" BorderBrush="Black">
// now you can specify whatever you want to display in the window
<Grid>
....
</Grid>
</Border>
</Grid>
</Window>
DropShadowEffect
doesn't "kill performance"... it is rendered using hardware acceleration, and rendering a drop shadow on a window is not a big deal for current GPUs. You're probably confusing with DropShadowBitmapEffect
, which is software rendered. Anyway all BitmapEffects
were made obsolete in 3.5 SP1 and don't work at all in 4.0, only Effects
can be used now
Direction of -75, ShadowDepth of 2 and BlurRadius of 27 helped for me.
Best way is to use blend for doing these.
HTH
Building off of Princes's code, I wanted to paste a final product.
<Window x:Class="RDNScoreboard.Views.InitialWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="InitialWindow" Height="300" Width="300"
WindowStyle="None"
AllowsTransparency="True" Background="Transparent"
BorderThickness="3" >
<Border>
<Border.Effect>
<DropShadowEffect BlurRadius="27" Color="Black" Opacity="0.8" ShadowDepth="2" Direction="-75" />
</Border.Effect>
<Grid Background="White" >
</Grid>
</Border>
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