I have a custom animated UIViewController transition, and it seems that there is a bug in iOS that screws up the layout in landscape orientation. In the main animation method, i'm given a mix of landscape and portrait views. (In portrait the views are all portrait, so no problem.)
- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext;
{
UIViewController* toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIViewController* fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
UIView *containerView = [transitionContext containerView];
// fromViewController.view => landscape, transform
// toViewController.view => portrait, transform
// containerView => portrait, no transform
[containerView addSubview:toViewController.view];
// ...animation... //
}
I know that the frame
property is not reliable when a view has a transform - so I'm guessing this is the root of the problem. In landscape mode, the to/from viewControllers views have a 90 deg clockwise transform [0 -1 1 0]. I've tried using bounds/center to size and position the view, as well removing the transform and then reapplying it, but UIKit fights me and insists on displaying the view as portrait. Annoying!
In the screenshot, the dark grey is the UIWindow background, and the red is the added modal view controller which should cover the whole screen.
Anyone found a workaround?
Ok, the fix is surprisingly simple:
Set the toViewController frame to the container before adding the view to the container.
toViewController.view.frame = containerView.frame;
[containerView addSubview:toViewController.view];
Update: There is still a limitation in that you don't know the orientation of the frame. It is portrait initially, but stretched into landscape when it is displayed on screen. If you wanted to slide in the view from the right, in landscape it might slide in from the "top" (or the bottom if viewing the other landscape!)
I came across this issue and I just don't feel that the above solutions do this any justice. I propose a solution that doesn't require hacky code and hard coded frames.
UIView has an awesome function to convert a CGRect into the coordinate space of another (namely; +[UIView convertRect:fromView:]
). So I want to detail a far simpler way one can achieve this effect in any orientation without any hardcoded values. In this example lets say we want a simple animation that slides a view in from the right of the screen.
So in our animator's animateTransition(:)
we could simply perform the following:
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let toViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)!
let toView = toViewController.view
let fromView = fromViewController.view
let containerView = transitionContext.containerView()
if(isPresenting) {
//now we want to slide in from the right
let startingRect = CGRectOffset(fromView.bounds, CGRectGetWidth(fromView.bounds), 0)
toView.frame = containerView.convertRect(startingRect, fromView:fromView);
containerView.addSubview(toView)
let destinationRect = containerView.convertRect(fromView.bounds, fromView: fromView)
UIView.animateWithDuration(transitionDuration(transitionContext),
delay: 0,
usingSpringWithDamping: 0.7,
initialSpringVelocity: 0.7,
options: .BeginFromCurrentState,
animations: { () -> Void in
toView.frame = destinationRect
}, completion: { (complete) -> Void in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
})
} else {
//we want to slide out to the right
let endingRect = containerView.convertRect(CGRectOffset(fromView.bounds, CGRectGetWidth(fromView.bounds), 0), fromView: fromView)
UIView.animateWithDuration(transitionDuration(transitionContext),
delay: 0,
usingSpringWithDamping: 0.7,
initialSpringVelocity: 0.7,
options: .BeginFromCurrentState,
animations: { () -> Void in
fromView.frame = endingRect
}, completion: { (complete) -> Void in
if !transitionContext.transitionWasCancelled() {
fromView.removeFromSuperview()
}
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
})
}
}
UIViewController* toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIViewController* fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
UIView *toView = toViewController.view;
UIView *fromView = fromViewController.view;
UIView *containerView = [transitionContext containerView];
if(self.isPresenting) {
//now we want to slide in from the right
CGRect startingRect = CGRectOffset(fromView.bounds, CGRectGetWidth(fromView.bounds), 0);
toView.frame = [containerView convertRect:startingRect fromView:fromView];
[containerView addSubview:toView];
[UIView animateWithDuration:[self transitionDuration:transitionContext]
animations:^{
toView.frame = [containerView convertRect:fromView.bounds
fromView:fromView];
}
completion:^(BOOL finished) {
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
} else {
//we want to slide out to the right
[UIView animateWithDuration:[self transitionDuration:transitionContext]
animations:^{
CGRect endingRect = CGRectOffset(fromView.bounds, CGRectGetWidth(fromView.bounds), 0);
fromView.frame = [containerView convertRect:endingRect fromView:fromView];
}
completion:^(BOOL finished) {
[fromView removeFromSuperview];
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
}
I hope this helps someone else who came here in the same boat (if it does, an up-vote won't hurt :) )
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