C++17 will include std::byte
, a type for one atomically-addressable unit of memory, having 8 bits on typical computers.
Before this standardization, there is already a bit of dilemma when pointing into "raw" memory - between using char*
/unsigned char*
on one hand or void *
on the other. Now, one of reasons for prefering void *
is removed - std::byte
does not have the same connotations as a char
; it's about raw memory, not characters.
So, my question is: What is a good rule of thumb, for the days of std::byte
, regarding when to prefer it over void *
and when it's the other way around?
Of course when you're dealing with old code, or C code, you're constrained by what it accepts; I mostly mean new code where you get to choose all the types.
@Ben: The C and C++ standards unambiguously define a "byte" as the size of a char , which is at least 8 bits. The term "byte" may be defined differently in other contexts, but when discussing C or C++ it's better to stick to the standard's definition.
std::byte is a distinct type that implements the concept of byte as specified in the C++ language definition. Like char and unsigned char, it can be used to access raw memory occupied by other objects (object representation), but unlike those types, it is not a character type and is not an arithmetic type.
(This is a potential rule of thumb which comes off the top of my head, not condoned by anyone.)
char *
for sequences of textual characters, not anything else.void *
in type-erasure scenarios, i.e. when the pointed-to data is typed, but for some reason a typed pointer must not be used or it cannot be determined whether it's typed or not.byte *
for raw memory for which there is no indication of it holding any typed data.An exception to the above:
void *
/unsigned char *
/char *
when older code; or when non-C++ code forces you and you would otherwise use byte *
. But when doing this, you could still wrap such use with a byte *
-based interface, thus not exposing this state of affairs to the rest of your C++ code.void * my_custom_malloc(size_t size)
- wrongbyte * my_custom_malloc(size_t size)
- right
struct buffer_t { byte* data; size_t length; my_type_t data_type; }
- wrong
struct buffer_t { void* data; size_t length; my_type_t data_type; }
- right
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