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Will a custom allocator improve performance if many vector<T> s get constructed and destroyed?

In the code below, many vectors with each 10 ints gets constructed with 60% chance or an existing vector gets deleted with 40% chance. Thus, there will be many calls to new/malloc and delete. Since all these vectors are of type vector<int>, can a custom allocator help here to reduce calls to new and delete and thus increase performance? The idea is that the space of a deleted vector can be reused by a newly constructed one. How would such a allocator look like?

Note: This question is about allocators, that reduces calls to new and delete.

#include <iostream>
#include <vector>
#include <random>

using namespace std;

int main() 
{
    // Random generator and distribution
    mt19937 gen(123456);
    uniform_real_distribution<> dis01(0., 1.);

    // Make or delete 10E6 vectors.
    vector< vector<int> > v; //the inner vectors will make many calls to new and delete

    v.reserve(10E5); //assume some size.

    for(int i=0; i<10E6; ++i)
    {
        if(dis01(gen)<0.6) // if true: make new sub-vector
        {
            v.emplace_back(); //new sub-vector
            v.back().reserve(10);

            for(int k=0; k<10; ++k)
                v.back().emplace_back(k); //fill it with some numbers
        }
        else // else, delete the last entry if there is one.
            if(!v.empty())
                v.pop_back();
    }

    cout<<"v.size()= "<<v.size();       
    return 0;
}
like image 730
dani Avatar asked Apr 21 '16 08:04

dani


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1 Answers

You might be able to gain some performance by writing an allocator to more efficiently reuse recently freed memory, especially if all the vectors are going to be size 10. Of course, if that's the case, you'll gain more performance by using an object of fixed size. If the size of allocation for the vectors needs to be dynamic, then your problem is as abstract as general memory allocation, and you're not likely to improve on the standard allocator.

You are not at all likely to improve performance vs. STL unless you're able to leverage information which applies to your specific case but not the more general case.

A much better solution would be not to delete the vector objects, but just leave them in the vector>, maintain an iterator/pointer to the "end" of the vector (decremented instead of deleting), and then rather than emplacing an element (constructing a vector) you just advance your iterator, test for .end(), and then emplace if needed, otherwise reuse the old vector. This assumes that your program does not rely on side affects of constructor or destructor (vector doesn't, but you're not telling us your actual use case).

like image 122
Jfevold Avatar answered Sep 23 '22 07:09

Jfevold