unit Unit7;
interface
uses Classes;
type
TListener = class(TThread)
procedure Execute; override;
end;
TMyClass = class
o1,o2: Tobject;
procedure FreeMyObject(var obj: TObject);
constructor Create;
destructor Destroy; override;
end;
implementation
uses Windows, SysUtils;
var l: TListener;
my: TMyClass;
procedure TListener.Execute;
var msg:TMsg;
begin
while(GetMessage(msg, Cardinal(-1), 0, 0)) do
if(msg.message=6) then begin
TMyClass(msg.wParam).FreeMyObject(TObject(msg.lParam));
Exit;
end;
end;
constructor TMyClass.Create;
begin
inherited;
o1:=TObject.Create;
o2:=Tobject.Create; // Invalid pointer operation => mem leak
end;
destructor TMyClass.Destroy;
begin
if(Assigned(o1)) then o1.Free;
if(Assigned(o2)) then o2.Free;
inherited;
end;
procedure TMyClass.FreeMyObject(var obj: TObject);
begin
FreeAndNil(obj);
end;
initialization
l:= TListener.Create();
my:=TMyClass.Create;
sleep(1000); //make sure the message loop is set
PostThreadMessage(l.ThreadID, 6, Integer(my), Integer(my.o2));
finalization
l.Free;
my.Free;
end.
I used the message handler to illustrate my problem as is so you understand it. The real design is a lot more complicated. The function 'FreeMyObject' actually Frees AND creates an instance using polymorphism paradigm, but this here is not needed. I only want to point out that the design should stay the same.
Now the question and problem - why it happens AND how to fix it? It seems 'if Assigned(o2)' doesn't fit it.
What I think of: Sending a pointer to my.o2 would free and nil o2 and I tries to do so, but I couldn't convert from pointer to object in the message handler, got no idea why.
Could anybody give a hand? Thanks
DEFINITION A memory leak is the gradual deterioration of system performance that occurs over time as the result of the fragmentation of a computer's RAM due to poorly designed or programmed applications that fail to free up memory segments when they are no longer needed.
Memory leak occurs when programmers create a memory in heap and forget to delete it. The consequences of memory leak is that it reduces the performance of the computer by reducing the amount of available memory.
You free o2
twice. Once as a result of the message and once from the destructor.
You think you are setting o2
to nil
when you call FreeMyObject
but you are not. You are in fact setting msg.lParam
to 0.
o2
is a variable holding a reference to an object. You are passing the value of o2
and when you pass by value you cannot modify the variable whose value you passed. So you need to pass a reference to o2
. To do so you need to add an extra level of redirection and pass a pointer to o2
, like so:
if(msg.message=6) then begin
FreeAndNil(PObject(msg.lParam)^);
Exit;
end;
...
PostThreadMessage(l.ThreadID, 6, 0, LPARAM(@my.o2));
You don't need FreeMyObject
, you can just call FreeAndNil
directly. And you don't need to pass an instance in the message.
I hope your real code isn't quite as weird as this! ;-)
If you want to FreeAndNil
an object sending just object reference Integer(my.o2)
is not enough - you need Integer(@my.o2)
. You should also make corresponding changes in your code.
Since your code is difficult to debug I have written a simple demo to give an idea of necessary code changes:
type
PObject = ^TObject;
procedure FreeObj(PObj: PObject);
var
Temp: TObject;
begin
Temp:= PObj^;
PObj^:= nil;
Temp.Free;
end;
procedure TForm17.Button1Click(Sender: TObject);
var
Obj: TList;
PObj: PObject;
begin
Obj:= TList.Create;
PObj:= @Obj;
Assert(Obj <> nil);
FreeObj(PObj);
Assert(Obj = nil);
end;
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With