I found two examples in my book of overloading methods, but it doesn't explain clearly exactly why it's useful:
package keepo; public class Main{ public static void main(String [] args) { int newScore = calculateScore("Tim", 500); System.out.println("New Score is" + newScore); calculateScore(75); } public static int calculateScore(String playerName, int score){ System.out.println("Player" + playerName +"Has score" + score); return score * 1000; } public static int calculateScore(int score){ System.out.println("Unnamed player scored" + score + "points"); return score * 1000; } }
This is pretty straightforward, but honestly it seems pretty useless to method overload here, and it seems just doing it for the sake of doing it.
The next example in the book does method overloading which seems a bit more useful, because that program calculates feet to centimeters, and there is one method where you can put in feet and inches, and one method where you can put inches. However, it still seems just as easy to make two separate methods for this.
That being said, are there any real benefits to doing this? (I read this, but I am not really to satisfied. It seems just as easy to make new methods.)
Method overloading in java is a feature that allows a class to have more than one method with the same name, but with different parameters. 2. By changing the data type of parameters Overloading by changing the number of parameters A method can be overloaded by changing the number of parameters.
Overloading is a powerful feature, but you should use it only as needed. Use it when you actually do need multiple methods with different parameters, but the methods do the same thing. That is, don't use overloading if the multiple methods perform different tasks.
You need to be careful while overloading a method in Java, especially after the introduction of autoboxing in Java 5. Poorly overloaded method not only adds confusion among developers who use that but also they are error-prone and leaves your program at compiler's mercy to select proper method.
Overloading has no impact on performance; it's resolved by the compiler at compile-time. Show activity on this post. If you're using C# 4.0 you can save your fingers some work and use optional parameters.
I think if you talk about the real benefits of function/method overloading, something without which you won't get your way around, then as you've pointed out in your question, you won't find any.
But how is it helpful? Let's consider this example.
Let's suppose that I'm making an application that finds a person by his name and I declare and define a method
public Person[] findPerson(String name)
Now we get a requirement where we've to find a person by his Date of Birth, so introduce a new method
public Person[] findPerson_byDOB(Date date)
Let's suppose this continues and we've this many methods in my application.
public Person[] findPerson(String name) public Person[] findPerson_byDOB(Date date) public Person[] findPerson_byAddress(Address address) public Person[] findPerson_bySSN(SSN ssn) public Person[] findPerson_byDepartment(Department department) public Person[] findPerson_byMobile(Mobile mobile)
It's just one part; this can carry on when we are asked to introduce multiple parameters, like
public Person[] findPerson_byMobileAndAddress(Mobile mobile, Address address) public Person[] findPerson_byAddressAndDepartment(Address address, Department department) public Person[] findPerson_byDOBAndDepartment(DOB dob, Department, department) public Person[] findPerson_byAddressAndDOB(Address address, DOB dob)
and many many more...
While this may seem a little bit exaggerated, trust me, when making an actual industry level application, we may come across a situation when we get hundreds and hundreds of methods like this, and ultimately we'll need a catalog of all these methods of what they actually do.
It is actually a nightmare when we'll have to find the name of all these methods when we would have to use it.
However, when all the parameters are different, we can give same name to the function and it really becomes very easy to remember.
public Person[] findPerson(String name) public Person[] findPerson(Date date) public Person[] findPerson(Address address) public Person[] findPerson(SSN ssn) public Person[] findPerson(Department department) public Person[] findPerson(Mobile mobile) public Person[] findPerson(Mobile mobile, Address address) public Person[] findPerson(Address address, Department department) public Person[] findPerson(DOB dob, Department, department) public Person[] findPerson(Address address, DOB dob)
Now as David pointed out in his answer, we all know how to get String
value of integer; probably we have read it somewhere.
static String.valueOf(new Integer(1));
But do you know how many more methods are there that are overloaded with the same name?
static String.valueOf(boolean b) static String.valueOf(char c) static String.valueOf(char[] data) static String.valueOf(double d) static String.valueOf(float f) static String.valueOf(int i) static String.valueOf(long l) static String.valueOf(Object obj)
The benefits are that you don't have to memorize them all. You don't even have to guess because it's the same name all the way.
EDIT as per Namnodorel's advice
Consider this overloaded method of PrintStream
class.
void println() void println(boolean x) void println(char x) void println(char[] x) void println(double x) void println(float x) void println(int x) void println(long x) void println(Object x) void println(String x)
Just think about the readability if we had to write:
void println_emptyLine() void println_boolean(boolean x) void println_character(char x) void println_characterArray(char[] x) void println_double(double x) void println_float(float x) void println_integer(int x) void println_long(long x) void println_object(Object x) void println_string(String x)
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