Ruby 1.9 is supposed to have native threads, and GIL is supposed to lift if some threads enters native code (like GUI toolkit main loop or C implementation of some Ruby lib).
But if i start following simple code sample that displays GUI in main thread and do some basic math in separate thread - the GUI will hang out badly, try to resize window to see it yourself. I have checked with different GUI toolkit, Qt (qtbindings gem) - it behaves exactly same. Tested with Ruby 1.9.3-p0 on Windows 7 and OSX 10.7
require 'tk'
require 'thread'
Thread.new { loop { a = 1 } }
TkRoot.new.mainloop()
Same code in Python works fine without any GUI hangs:
from Tkinter import *
from threading import *
class WorkThread( Thread ) :
def run( self ) :
while True :
a = 1
WorkThread().start()
Tk().mainloop()
What i'm doing wrong?
UPDATE
It seems where is no such problem on Ubuntu linux, so my question is mainly about Windows and OSX.
UPDATE
Some people points out that where is no such problem on OSX. So i assembled out a step-by-step guide to isolate and reproduce a problem:
test.rb
file with code from my example and run it. Try resizing a window - you will see terrible lags. Remove thread from code, start and try resizing a window - lags are gone. I recorded a video of this test.Ruby compilation commands:
./configure --with-arch=x86_64,i386 --enable-pthread --enable-shared --with-gcc=clang --prefix=/usr
make
sudo make install
The Ruby interpreter handles the management of the threads and only one or two native thread are created.
The Ruby Interpreter is single threaded, which is to say that several of its methods are not thread safe. In the Rails world, this single-thread has mostly been pushed to the server.
Multi-threading is the most useful property of Ruby which allows concurrent programming of two or more parts of the program for maximizing the utilization of CPU. Each part of a program is called Thread. So, in other words, threads are lightweight processes within a process.
Calling Thread. join blocks the current (main) thread. However not calling join results in all spawned threads to be killed when the main thread exits.
This hang can be caused by C code of Ruby bindings in Toolkit. As you know, ruby threads have a global lock : the GIL. It seems that mixing between Ruby bindings' C thread, Tk C thread and Pure Ruby thread is not going well.
There's a documented workaround for a similar case, you can try to add those lines before require 'tk'
:
module TkCore
RUN_EVENTLOOP_ON_MAIN_THREAD = true
end
Graphical toolkit needs a main thread in order to refresh graphical elements. If your thread is in an intensive computation, your thread is requesting heavily the lock and so it is interfering with toolkit's thread.
You can avoid use of sleep trick if you want. In Ruby 1.9, you can use Fiber, Revactor or EventMachine. According to oldmoe, Fibers seems to be quite fast.
You can also keep Ruby threads if you can use IO.pipe. That's how parallel tests were implemented in ruby 1.9.3. It seems to be a good way to workaround Ruby threads and GIL limitations.
Documentation shows a sample usage :
rd, wr = IO.pipe
if fork
wr.close
puts "Parent got: <#{rd.read}>"
rd.close
Process.wait
else
rd.close
puts "Sending message to parent"
wr.write "Hi Dad"
wr.close
end
The fork
call initiates two processes. Inside if
, you are in the parent process. Inside else
, you are in the child. The call to Process.wait
closes child process.
You can, for instance, try to read from your child in your main gui loop, and only close & wait for the child when you have received all the data.
EDIT: You'll need win32-process if you choose to use fork() under Windows.
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