I'm using ImageMagick to convert some files from one format to another. I was always under the impression that .png files were supposed to be as big/small as .jpg if not smaller, and definitely smaller than .gif.
However when I run
convert photo.jpg photo.png
The files I'm getting out is about 6 times bigger than the original jpg.
Original jpg is a regular photo about 300x500 px, 52 kb. Output is a proper png of the same dimensions, but size is about 307 kb?
Does anyoone know what the hack is going on? Am I doing something wrong?
P.S.:
I tried both on Debian and Windows with the same results.
P.P.S.:
Also when I add resize option to this and resize to 10000 x 10000. Converting and resizing to jpg takes a few seconds, but it works, if I do the same of png, I jsut strt running out of memory altogether
P.P.P.S.: For people who keep marking this question as duplicate of PNG vs. GIF vs. JPEG vs. SVG - When best to use? . Please read carefully and understand the question. It's not a duplicate, since this question asks' about files produced programmatically with specific application (image magick). The question you marking as duplicate, is asking which image format is better to use on the web. Two DIFFERENT questions.
Because of their different compression processes, JPEGs contain less data than PNGs — and therefore, are usually smaller in size. Unlike JPEGs, PNGs support transparent backgrounds, making them preferred for graphic design.
PNG files are lossless compressed bitmapped images. While they are compressed, they can still attain large file sizes depending on the type of image data saved—they are best suited for images with large areas of solid colours and defined boundaries (such as logos).
Portable Network Graphics files (PNGs) are compressible and like JPEGS, can handle 16 million colours. They're mostly used for web graphics, logos, charts and illustrations, rather than high-quality photographs, because they take up more storage space than JPEGs.
PNG might make your image seem clearer, crisper—for graphics, that is. But the file size can often end up being 25% larger (or more) than that of its counterpart, the JPG.
The key thing to note here is that each image file format is best for specific purposes.
JPEG stands for “Joint Photographic Experts Group.” That right there should tell you that the .JPG file format is optimized for photographs. It doesn’t work so well for line-art, logos, gradient or tiled / patterned backgrounds, and the like. .JPG’s DCT (Discreet Cosine Transform) artifacts (the “blocky” artifacts we all know and loathe) are much more noticeable with line art and logos than with photos.
PNG has replaced GIF for everything that GIF was ever good for, except one, and that only because no clear standard has emerged: animations. Animated .GIFs are well known on the Web. There are two competing standards for animated .PNGs: APNG and MNG.
APNG is supported in most modern browsers, and is also fully backwards compatible (the file extension is .PNG, not .APNG, and if any program that can display .PNGs but doesn’t know APNG is “fed” an APNG, it will display either a stand-in image of the developer’s choice, or the first frame of the animation if no such stand-in was provided — as far as the older program is concerned, it’s just an ordinary single-frame .PNG with that one image in it — the rest is safely ignored). Gecko (FF, etc.) and Presto (Opera) support it natively, and Google Chrome (using Webkit) can with an add-on.
MNG has the backing of the actual PNG-format development team, but is its own format and is not backwards compatible, but is more powerful and flexible. Right now, only KHTML-based browsers (Konquerer) support it: not Trident (IE), Gecko, Webkit (Chrome, Chromium, Safari), nor Presto.
PNG does everything (except animations unless enhanced with APNG) that GIF does, and better. All else being equal, a .PNG will almost always be smaller than a .GIF at the same resolution and bit depth. Like .GIF, .PNG can support color depths up to 8 bits per pixel in indexed-color (paletted) mode, but unlike .GIF (yet like .JPEG) it also supports direct-color mode at 24 bits per pixel.
In either mode it can add 8 bits of alpha transparency, unlike .GIF (which can only do indexed color transparency [pick a color out of the palette to be replaced with 100% transparency, aka invisibility] — .PNG can do that, too). Alpha transparency produces much better results than indexed transparency, because the pixels can be partially transparent, whereas with indexed transparency (the only kind available in .GIF) your choices are either opaque or invisible. This makes for “halos” around non-rectangular objects when placed against background colors other than the one the .GIF or indexed .PNG was originally “matted” against. It also inhibits being able to do effects such as glows, drop shadows, and, of course, see-through colored objects (without dithering). Alpha transparency can do all of those things with ease, against almost any background (glows would be largely invisible on a white background, and drop shadows would be invisible on black, but you know what I mean).
Yes, you can do 8-bit alpha transparency in an indexed-color .PNG! And guess what? Even Microsoft Internet Explorer 6 can display those just fine, complete with transparency! It’s only the 32-bit .PNGs (24-bit RGB color + 8-bit alpha) that IE6 choked on and displayed as gray!
The most well-known program that can export PNG8 (indexed color) with alpha transparency is Adobe (formerly Macromedia) Fireworks. The Photoshop “Save for Web and Devices” (at least as of CS3) could not do that, despite having basically lifted the feature from Fireworks when Adobe bought out Macromedia. It can save PNG8, but only with indexed-color transparency.
Anyway, full 32-bit (or even 24-bit) PNGs will be pretty large, though usually much smaller than the nearest equivalent .BMP or .TGA or uncompressed .TIFF or some such (unless you’re trying to do a photograph with it — that’s what JPEG is for!). It will usually be somewhat smaller even than .RLE (losslessly compressed .BMP) or losslessly compressed .TIF, all else being equal.
Unlike most of these other formats, PNG also supports 48-bit RGB color, with optional 16 bits of alpha transparency, for extremely high quality (much higher than most monitors can display). These are best used as an intermediate storage format, to retain information from a high bit depth scanner or camera (RAW mode) or some such. Their file sizes would be quite large, despite the lossless compression.
One thing that .PNG cannot currently do is handle non-RGB color spaces such as CMYK or L*a*b.
In short:
JPG is a lossy compression algorithm while PNG is a lossless one.
This fact alone will (in general) make JPG images smaller than PNG ones. You can tweak the compression ratios for each format, so it could also be that you're not compressing your PNG files as much as your JPG ones.
For a photographic image saving as JPG will usually produce a smaller file than PNG as there's more noise or randomness in the image for the compression to work with. Images created by graphic art tools will tend to have more hard edges and areas of solid colour which will compress better in PNG.
If you have text in your image then PNG is going to produce a better quality image as the harder edges of the characters won't be blurred like they would be if JPG is used.
GIF is smaller because it's based on an colour palette (of 256 colours) rather than the separate RGB values for each pixel (or group of pixels) in JPG and PNG.
The PNG format can provide images of 24 bits per pixel or 8 bits per pixel. JPG is a 24 bit format, but it uses lossy compression to reduce the file size significantly. PNG and GIF both use lossless compression, but GIF only works with 8 bits so it requires your image to have 256 colors or less - this often results in a grainier picture.
Try the -colors
and -dither
options in ImageMagick to reduce the number of bits in your PNG output. At that point it should be comparable to the GIF file size. If you need to reduce it further, there are utilities to optimize the PNG.
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